SOTE.FRIED.SH — SINS OF THE EMPIRE

NI 24 / ABY 34 — New Galactic Empire = good guys, New Republic = bad guys — gritty lethal standalone

Sins of the Empire V2 — Ships & Scale

Shipyard — Transports, Cargo & Fighters

No Outside Book Needed Ships use same d20 engine: d20 + Piloting vs Defense, Damage DC 15+Rank vs Toughness. Scale matters but not as math wall — see below. All costs in credits.

Scale In One Paragraph

P Personal (human) < V Speeder/Bike < W Walker/Tank (AT-ST) < S Starfighter < C Capital (Corvette/Frigate) < T Titan (Star Destroyer/Death Star)

Used Rule: Starting characters may only buy Used ships. Used = 25-60% new cost + 1 hidden Complication (GM picks, you don’t know: faulty hyperdrive, hidden tracker, bloodstain = Investigation DC25 to sell, previous owner’s debt 5k, leaking coolant -1 Handling). After 3 sessions you may reveal it and gain Hero Point when it screws you. Trade-in 50% used value. New vs Used: New has clean history and full shields. Used has story.

Ownership: Only Scoundrel starts with a ship (Used XS Freighter 25k + 35k debt). Everyone else must buy. Technician rebuilt his droid, not a ship. Noble can buy a yacht but needs crew. Officer can Requisition, never own. Fixer can procure any Restricted ship 2d6 days with Persuasion DC15+Tier.

Loans: Want 100k now? Take loan 100k = Debt -1,000cr/mo. Fail to pay = -100cr/mo per 10k. Miss 2 = collectors Tier 3 → Tier 6 bounty hunters. Loan sharks active pursuit if you decide not to pay. Smuggler’s dream.

Player-Buyable Starships — Quick Table

Defense = 10 + Handling + Size mod + Pilot Vehicles ranks? Simplified: Defense = 10 + Pilot’s Vehicles bonus + Handling - size steps from Huge (base). In table we give Base Defense (unpiloted/autopilot). With Pilot L5 + Vehicles 6 + AGI 2 + Handling -2 = Def ~16. Shields = extra Toughness that needs Technology DC15 to restore 1/hr in hangar.

ShipType / RoleScaleSize / Str / HandlingSpeed / HyperDef / Tough / ShieldsCrew / PassCargo (tons / kg)Consum / WeaponsRestrictionCost NewCost UsedWhy Buy It
XS Light Freighter (Scoundrel Starter)Transport / SmugglerSGargantuan / STR12 / -2 HandlingSpeed10 2k mph / Hyper×2 (Class2) NavcompDef5→12 piloted / Tough11 / Shields61 pilot +1 co-pilot +2 gunners / Pass220t + Hidden 500kg shielded DC252mo / Laser Cannons Dmg8 twin (2 gunners) Accurate 0Licensed100,000cr25,000cr (starter) 40-60k normal usedCheapest freighter with hidden compartments. 20t = 2 speeder bikes or 1 Airspeeder disassembled. Faulty hyperdrive is feature — forces Astrogation checks. Classic “piece of junk” players love.
YT-1300 Light Freighter (Falcon)Transport / Smuggler / GunshipSGargantuan / STR14 / -1 Handling (YTs fly heavy)Speed10 / Hyper×1 (Class1) Navcomp topDef4→11 / Tough12 / Shields82 +2 gunners / Pass6100t2mo / Turret Lasers Dmg8 ×2 (dorsal+ventral) Conc Missiles Dmg10 Burst6 6 uses optional 15kLicensed (Restricted with mil turrets)300,000cr100-120k usedMost famous ship. 100t cargo + 6 pass = can run passengers+spice. Hyper1 = you outrun Star Destroyer calculating. Needs co-pilot or -2 Handling solo. Fixer favorite: he knows guy who knows guy.
YT-2400 Light FreighterTransport / Fast courierSGargantuan / STR13 / +1 Handling (nimble)Speed11 2.5k mph / Hyper×1Def5→13 / Tough11 / Shields71-2 / Pass475t2mo / Laser Cannons Dmg8 twin-linked +1 to-hitLicensed350,000cr110k usedIf you want Falcon speed but better handling. Smuggler’s racer. Less cargo than 1300 but out-turns TIEs.
VCX-100 Light Freighter (Ghost)Transport / BaseSGargantuan / STR13 / -2 HandlingSpeed9 / Hyper×2Def5→12 / Tough11 / Shields72-4 / Pass1080t + Shuttle Bay (can dock small shuttle / Attack Shuttle 20t)3mo / Turret Dmg8 + Nose Dmg7, shuttle bay baseLicensed300,000cr100k usedFlying base. Crew of misfits. Shuttle bay gives you landing craft. Ghost crew vibes.
G9 Rigger Light Freighter (Twilight)Transport / CheapSGargantuan / STR11 / -3 Handling (brick)Speed9 / Hyper×2Def4→10 / Tough10 / Shields51-2 / Pass630t2mo / Single Laser Dmg7Licensed180,000cr60k usedCheapest real freighter. Awkward but owns. Good “we found it in junkyard” ship.
Wayfarer Medium TransportTransport / Combo carrierS (border C)Colossal / STR18 / -3 HandlingSpeed8 1k mph / Hyper×3Def2→7 / Tough13 / Shields86 / Pass20250t + can lift 1 Walker (AT-ST 40t stripped) externally3mo / Light Lasers Dmg7 ×2Licensed250,000cr90k usedIf you want to carry cargo + a Walker or 2 speeder tanks externally. Slow. Needs escort.
CARGO HAULERS
GR-75 Medium Transport (Rebel)Cargo / Rebel workhorseCColossal / STR16 / -2Speed7 / Hyper×4 (slow)Def2→6 / Tough13 / Shields5 thin6 / Pass90 troops1,000t6mo / No weapons stock (can add 2 lasers 20k each Military)Licensed200,000cr70k used1,000t! If you want to actually trade. One run 200t spice = 200k profit minus Imp attention. Needs fighter escort (you ARE the escort).
Action VI Bulk TransportCargo / HeavyCAwesome / STR20 / -4Speed6 / Hyper×3Def0→4 / Tough15 / Shields1012 / Pass85,000t3mo / 2 Point-Defense Dmg9 Accurate vs fightersLicensed600,000cr250k used5 kilotons. You are a corporation now. One full load common metal 5k t = 12.5Mcr but you need 6 months to sell in sector without crashing market.
FIGHTERS — BUYABLE IF YOU CAN FIND LICENSE / FIXER / OFFICER
Z-95-AF4 HeadhunterFighter / Cheap multiroleSHuge / STR8 / +2 HandlingSpeed10 / Hyper×2 + NavcompDef7→15 piloted / Tough9 / Shields61 / 00.1t (locker)1wk / Lasers Dmg7 twin, Conc Missiles Dmg10 Burst6 6 usesRestricted90,000cr40k usedBest starter fighter. Hyper, missiles, cheap to fix. Rebel militia, pirates, mercs. X-Wing’s daddy.
TIE/LNFighter / SwarmSHuge / STR8 / +3 HandlingSpeed11 / NO hyper NO shields (naked)Def8→16 / Tough8 / Shields01 / 065kg2d / Twin Lasers Dmg7 linked +1Military (Imperial surplus Military license 80k new, black 320k 4×)80,000cr Imp / 30k surplus30k surplus / 120k blackFast, fragile, no air. If you can add shields aftermarket (Fixer 20k + Tech 1wk), you have TIE Advanced basically. 2 of these cost 1 X-Wing.
TIE/IN InterceptorFighter / HotrodSHuge / STR8 / +4 Handling bestSpeed12 / NO hyper Shields0Def9→17 / Tough8 / Shields0175kg2d / 4 Lasers Dmg8 quad +2 to-hit burstMilitary120,000cr50k surplusFastest TIE. Cuts X-Wings in half if piloted well. No mistakes allowed — 1 Injury = death. Ace’s ship.
X-Wing T-65BFighter / LegendarySHuge / STR9 / +1 HandlingSpeed10 / Hyper×2 + Astro slotDef6→14 / Tough10 / Shields81 + Astro0.11t1wk / 4 Lasers Dmg8, Proton Torps Dmg10 Burst8 Inacc 6 uses, Astromech buffers NavRestricted (Rebel/New Rep) Military Imp180,000cr80k used rebel cacheYou know why. Shielded, hyper, torps. Needs Astromech (Technician buddy loves this). Maintenance hog. Everybody wants one.
Y-Wing BTL-A4Bomber / TankSHuge / STR9 / -1 Handling (heavy)Speed9 / Hyper×2Def5→12 / Tough11 / Shields81-2 + Astro0.3t + 10t bombs external1wk / Lasers Dmg7 twin, Ion Cannon Afflict5 Objects, Proton Torps Dmg10 Burst8 6 uses, Toughest fighter (Prot+)Restricted160,000cr70k usedTank. Takes beating, delivers torps, ion to disable capital turret. Slow but Pilot can still Outmaneuver.
A-Wing RZ-1Interceptor / Glass cannonSHuge / STR8 / +3Speed13 fastest / Hyper×1 slim NavcompDef8→16 / Tough8 / Shields6140kg1wk / Lasers Dmg7, Conc Missiles Dmg10 Burst6Military175,000cr75k usedFastest ship players can buy. Fragile, outrun missiles. Needs gate skim talent. Crack pilot needed.
V-Wing / Alpha-3 NimbusFighter / Old clone war surplusSHuge / STR8 / +2Speed11 / Hyper×1 with ringDef7→14 / Tough9 / Shields51 + Astromech optional60kg3d / Lasers Dmg7 ×2Restricted surplus75,000cr30k usedCheap, light, good numbers cheap. Clone war surplus flooded Outer Rim 4 ABY. Good squad filler.

Landspeeders & Airspeeders

V = Speeder Scale. -5 Damage from P small arms per step (so P pistol Dmg4 vs V Tough8 = DC19 vs Tough+5 effective = soft). Heavy blaster pistol/rifle and ion are decent. Missile launcher ignores 1 step Up = actually hurts.

VehicleScaleSize / Str / Def / ToughSpeedCrew/PassCargoRestrictionNewUsed
Landspeeder (X-34 etc)VLarge / STR5 / Def8→12 / Tough85 (300mph)1+1+20.3tLicensed10,550cr2,500cr
Speederbike (74-Z, Swoop)VMedium / STR1 / Def10→14 / Tough86 400mph1 (+1)4kgLicensed6,750cr1,200cr
Airspeeder (T-47 mod, etc)VLarge / STR6 / Def8→12 / Tough86 600mph Flight61+10.1tLicensed25,750cr14,200cr

Landspeeder = cheap family car of Star Wars. Holds blaster rifle in trunk. Airspeeder = higher, faster, can chase starfighter low. Speederbike = -2 Handling bonus is actually +0 Medium, feels nimble, Def10 base = hard to hit with blaster rifle -2 med range.

Walkers & Tanks (If Your GM Lets You)

VehicleScaleSize / Tough / ShieldsSpeedWeaponsRest.Cost
AT-STWGargantuan Tough13 Shields64 90kphBlaster Cannon Dmg9 + Grenade Launcher Dmg7 Burst4 + Twin Laser Dmg8Military180k / 70k used
TX-225 Occupier TankWGargantuan Tough12 Shields54 55kph + cargo rack 10tTwin Laser Dmg8Military120k / 50k
AAT ( surplus)WGargantuan Tough124Laser Dmg8 Burst2Military90k / 35k

Walkers are W Scale: P pistol vs W = -10 Damage (2 steps). You need AT weapon. Against P troops, W walker gets +10 Damage and -10 to-hit (spray). Point-defense ignores -5 to-hit one step → walker’s anti-infantry lasers hit normally.

How To Buy — New vs Used vs Debt

New

Full price. Clean history. Full factory shields and warranty 1 year. License included. No complications. Officer Requisition can get Military new on success (DC20) but must return or pay if lost.

Used (Players Start Here)

25-60% new. 1 hidden Complication GM picks. Examples: Faulty Hyperdrive (2 successes needed), Hidden Tracker (Imperial Security Bureau knows where you are, -10 to Stealth in Imperial space), Leak (1d6 days consumables only), Wiring Rat Nest (-1 Handling until Tech 8h + 200cr), Previous Owner’s Debt (thugs think you owe 10k), Stolen Transponder (Forgery DC25 or Military stops you), Embarrassing Paint Job (-2 Intim +2 Persuade scum).

Trade-in 50% used value.

Debt & Loans

Loan 10k = -100cr/mo income. 100k = -1,000cr/mo. Scoundrel 35k = -350cr/mo. Fixer 15k = -150cr/mo. If you miss 2 payments: collector Tier 3 enforcers. Miss 4: bounty hunter Tier 6 posts. Debt is Complication — you get Hero Point when it screws you (collector shows up mid-deal, repo tries in Imperial impound).

Starter Recommendation For Fried’s Table: One Scoundrel with XS Freighter Used 25k (already owned). Rest of party buys upgrades. If no Scoundrel, party starts ground-locked and must earn passage — Technican can patch a G9 Rigger 60k used with 20k loan. Fighter campaign? Z-95 40k used + Y-Wing 70k = 110k total. Officer can Requisition TIE/LN pair for one scene but not own. Noble can straight buy YT-1300 with Wealth if he wants — but then he’s broke.

SINS OF THE EMPIRE V2 — SHIPYARD — TOTAL CONVERSION — NO OUTSIDE BOOK — COSTS IN CREDITS ONLY — SCALE P<V<W<S<C<T — USED RULE — TRADE 50%