SOTE.FRIED.SH — SINS OF THE EMPIRE

NI 24 / ABY 34 — New Galactic Empire = good guys, New Republic = bad guys — gritty lethal standalone

The Force — Cost, Strain, Falling

The Force is not free. Every active power requires a check. Failure wears you down. Natural 1 makes you choose: Dark Side or burnout.

How Force Checks Work

StepRule
CheckExpertise: The Force vs DC 10 + Power Rank. Power Rank = level you have (Mind Trick 4 = DC14, Force Choke 3 = DC13, etc)
SuccessPower works as written. Degrees matter for Affliction (1 = Impaired/Vulnerable, 2 = Disabled/Defenseless, 3 = Incapacitated/Controlled).
Fail by 1-4Strain -1 to further Force checks this scene (cumulative). You can push through but it gets harder.
Fail by 5+Fatigued. -1 to all checks, can't run. Second Fatigue = Exhausted. Need 8h rest or Meditation (AWE DC15 1h removes 1 Fatigued from Force only).
Natural 1Generate 1 Dark Side Point OR become Fatigued and cannot use that power rest of scene. Your choice, but Dark Side is tempting when you really need it.

What Powers Need Checks?

Light Side — Healing Costs You

Healing (Force Healing Rank 4-6) causes Strain on the healer on any use (even success = 1 Strain if you use Dark? Actually Light healing = Strain 1 on fail? In V2: Light Side healing causes Strain on the healer — every time you heal someone, you take -1 to your next Force check this scene. Dedicated Healer talent removes Injury, not just Stabilize.)

Stabilize as Move action with Force Healing (vs Treatment DC20 Standard normally) but does not remove Injuries unless you have Dedicated Healer.

Dark Side — Lightning Needs A Price

Force Lightning Rank 5-6 requires you accept 1 Dark Side point on use (even if you succeed). It is not optional. The game tracks Dark Side points openly.

0-2 = temptable, 3-5 = shadow, 6+ = you Fall unless you Atone (1 session hard roleplay, GM quest, spend Hero Point, DC20 Expertise: The Force + Persuasion). At Fall, GM can take your sheet for a scene (Complication). Full Dark Side sheet flip = new class (Sith).

Force Fury: Spend Hero Point free to reroll Force check +5, must take second, fail by 5+ = Vulnerable to Force attacks until next turn.

Common Powers (From Your 3 Jedi/Sith Classes)

See class pages for full power lists — Guardian (deflect, saber forms), Councilor (more mind), Sith (choke, lightning, fury).


SINS OF THE EMPIRE V2 — TOTAL CONVERSION — NO OUTSIDE BOOK NEEDED