NI 24 / ABY 34 — New Galactic Empire = good guys, New Republic = bad guys — gritty lethal standalone
Open Character Sheet You will fill this as you go.
The New Galactic Empire (NGE) won. The Death Star was never destroyed? Actually second Death Star debris killed Endor, NR failed. It's 3 ABY, Great White Fleet patrols. You are on the rim, in debt, on the fringe. Pick a hook: Debt, Wanted, Life Debt, Obligation, Enslaved (droid), Oath (Jedi). Write 1 sentence. Jax: "Corellian kid who stole his captain's ship title, now running spice to pay the note."
| Species | Mods (applied after 8 ranks) | Size | Speed | Game Mods |
|---|---|---|---|---|
| Human | +1 any ability | Medium | 7m | +1 trained skill at L1 (+2 if already trained) +1 language. Flexible. |
| Gozzo | +1 INT -1 STR | Small 0.9m | 5m | +2 Dodge/Parry, +4 Stealth, -2 Intim |
| Wookiee | +1 STR +1 STA -1 INT -1 PRE | Large (Powerful Build) 2.3m | 7m | -1 Dodge/Parry, -2 Stealth, +1 Intim, ×1.5 carry |
| Rodian | +1 DEX -1 PRE | Medium | 7m | Low-Light + Scent track +5, +2 Ranged when Aimed |
| Bothan | +1 AWE -1 STR | Medium | 7m | Spynet +2 Gather/Deception/Stealth, cannot be ambushed if 2+ allies |
| Tusken | +1 STA -1 PRE | Medium | 7m | Desert +2 Survival, Mask +5 vs gas, gaffi stick |
| Jawa | +1 INT -1 STR | Small 0.9m | 5m | +2 Dodge/Parry +4 Stealth -2 Intim, Darkvision 20m, Ion blaster |
Droid PC: Use the Droid Template. You are Property. You have Owner, License 1k-4.5kcr, Restraining Bolt, Chip Slots 2 +1 per 3 levels (2@L1,3@L4,4@L7,5@L10), Construct traits, Ion vulnerability, no Force, no bacta. Costs same 8 ranks + chassis mod (+1 DEX -1 STR astromech etc).
Jax: Human. So +1 any. He will put +1 PRE later. Speed 7m. Gets +1 trained skill.
| Class | Main Abilities | Skills/Lv | Special At L1 | Best For New Player? |
|---|---|---|---|---|
| Scoundrel | AGI/PRE | 6+INT | ONLY starts with ship — Used XS Freighter 25k value / 35k debt = -350cr/mo, Faulty Hyperdrive | YES — you are why party can leave planet |
| Technician | INT/AWE | 8+INT | ONLY free Droid Buddy — Rank2→2+→3→3+→4, 8h/200cr rebuild, levels with you | YES — you keep ship flying |
| Fixer | PRE/INT | 6+INT | ONLY Restricted without quest — Black Market Access, buy Restricted DC15+Tier, 15k Debt (-150cr/mo) with Contacts not Ship | YES — you get the gear |
| Soldier | STR/STA | 4+INT | Combat Jumpsuit Prot3, Blaster Rifle 6 | YES — survivable |
| Medic | INT/AWE | 6+INT | 3-round revive, Medical Kit | YES — keeps party alive |
| Pilot | DEX/AWE | 4+INT | Benefit Pilot License, no ship (charters 200-500cr/day or ride Scoundrel's) | Maybe — ace but needs ship |
| Noble | PRE/INT | 6+INT | Wealth 2 (5k/mo), Call In Favor | Talker |
| Imperial Officer | PRE/INT | 6+INT | Officer Uniform, Code Cylinders Grey-3, Requisition | Leader |
| Imperial Senator | PRE/INT | 6+INT | Clearance Grey-3, Writ, Procedure = weapon | Schemer |
| Jedi Guardian | FGT/AWE | 4+INT | Training Saber Dmg3 Stun, Robes, Force Boost passive | Force — harder |
| Jedi Councilor | AWE/INT | 4+INT | Mind Trick, Farseeing (Vulnerable while using) | Force — harder |
| Sith | PRE/AWE | 4+INT | Force Choke, Fury | Force — harder |
All 8: STR (lift/hit), STA (Toughness/Fort), AGI (Acrobatics/Stealth/Dodge), DEX (blasters/piloting), FGT (close hit/Parry), INT (skills), AWE (perceive/will), PRE (talk). At L1: spend 8 ranks, max 3 in any, min -1, must assign all 8, must total 8.
Standard arrays (all =8):
Or build: start all 0, spend 8, cap 3 floor -1, dumps must balance to 8 total.
You get +1 ability rank at Levels 3,5,7,9 (free). Species mod after buy — can push to 4 or -2 at L1.
Scoundrel Jax: 6+INT per level. INT 0 = 6 ranks/Lv. L1 = 6 ranks. Max ranks = Level+3 = 4 at L1. So can be Expert 4 at L1. Trained-only † needs 1 rank to roll: Astrogation†, Demolitions†, Maintenance†, Investigation†, plus Security when building. Languages 1 rank = 1 language (Basic + Native free). Class skills +2 if trained.
All 26 skills with ability: Acrobatics AGI, Athletics STR, Close Combat FGT, Ranged Combat DEX, Deception PRE, Gather Information PRE, Insight AWE, Intimidation PRE, Investigation† INT, Perception AWE, Persuasion PRE, Stealth AGI, Treatment INT, Security DEX († when building), Legerdemain DEX, Ride and Drive DEX, Pilot DEX, Astrogation† INT, Demolitions† INT, Maintenance† INT, Expertise INT ×4, Languages INT, Survival AWE.
You are Level 1-10. Your Tier sets the ceiling for how high Attack+Damage and Defense+Toughness can go. You will usually be under it because Toughness comes from armor.
| Level | Tier | Attack+Damage Max | Dodge+Tough Max | Parry+Tough Max | Skill Cap |
|---|---|---|---|---|---|
| 1-2 | 4 | 8 | 8 | 8 | 14 |
| 3-4 | 5 | 10 | 10 | 10 | 15 |
| 5-6 | 6 | 12 | 12 | 12 | 16 |
| 7-8 | 7 | 14 | 14 | 14 | 17 |
| 9-10 | 8 | 16 | 16 | 16 | 18 |
Example: L3 Soldier (Tier 5, cap 10) has Ranged +6. He cannot pair it with a Blaster Rifle Damage 6 (6+6=12) — that breaks cap. He must be +4 Attack / +6 Damage =10, or +6/+4=10, or use a lighter pistol. At L5-6 (Tier 6, cap 12) he can finally be +6/+6.
Every level: Class Feature (fixed). At Lv 2,4,6,8,10: Talent pick from your class list (2-3 options). At Lv 1,3,6,9: General Feat from: Improved Initiative, Luck, Dodge Focus (+1 Dodge), Ranged Attack (+1 Ranged), Close Attack (+1 close), Quick Draw, Skill Focus (+3 one skill), Connected (Contacts), Contacts (one group), Well-Informed, Languages, Evasion.
See Equipment page for full catalog with costs and restriction levels.
Starting credits table (pocket after kit):
| Class | Special | Standard Kit (costed) | |
|---|---|---|---|
| Fixer | 500cr + 2500cr/mo Wealth 1 (5k line) | 15k Debt -150cr/mo + Black Market Access | Blaster Pistol 500cr Restricted, Hold-Out 300cr Illegal, Padded Longcoat Prot2 Hidden 400cr Licensed, Encrypted Comlink 50cr, Datapad 1000cr, Fake IDs 500cr, Favor Chits 3× |
| Scoundrel | 1000cr | 25k ship / 35k debt -350cr/mo Faulty Hyperdrive — ONLY ship starter | Blaster Pistol 500cr, Hidden Compartments |
| Technician | 1500cr | Free Droid Buddy Rank2→4, develops personality if not wiped | Tool Kit +2 (3 splits) 600cr, Datapad eng lib 1000cr, 2× Detonite, Slice Kit +2 500cr, Comlink, Light Utility Belt, Padded Work Suit Prot2 400cr |
| Soldier | 1000cr | — | Combat Jumpsuit Prot3 1500cr Licensed, Blaster Rifle 6 Multi 1000cr Restricted, Blaster Pistol 4 500cr Restricted, Vibroknife 200cr |
| Medic | 1000cr | Medical Kit +4 Medpac synergy | Medical Kit 600cr +2 Treatment, 4× Medpac 100cr each (one-time Heal1), Medical Scanner, Med Kit |
| Noble | 5000cr + Wealth 2 5k/mo | — | Fancy clothes 500cr, Hold-Out 300cr Illegal, Signet, Credit Chip |
| Imperial Officer | 1200cr + Requisition pool | Chain of Command | Officer's Uniform Prot2 600cr, Blaster Pistol 500cr, Code Cylinders Grey-3 500cr, Comlink, Datapad |
| Imperial Senator | 1000cr + Wealth 2 discretion 5k/mo + office 20kcr | Clearance Grey-3, Writ | Senatorial Robes Prot1 +2 Persuasion formal, Hold-Out boot 300cr, Signet hidden seal, Encrypted Datapad donors/black book, 2 Favor Chits |
| Pilot | 1200cr | Pilot License (no ship), charters 200-500cr/day | Flight Suit Padded Prot1 Life 10h 2000cr, Blaster Pistol 500cr, Astrogation tools 400cr, Comlink, Nav charts |
| Jedi Guardian | 300cr | No wealth | Robes, Training Saber Dmg3 Stun (real saber quest), Comlink, Medpac |
| Jedi Councilor | 300cr | No wealth | Robes, Training Saber, Datapad lore |
| Sith | 300cr | Dark Side — may have secret funds | Robes/Black garb, Training Saber or real saber if hidden, Hold-Out |
Encumbrance — STR Based: Carry: Light = STR×7.5kg? Simplified for play: Max = (STR+5)×10 kg — STR 0 = 50kg, STR 3 = 80kg, STR -1 = 40kg. Small ×0.75, Large ×1.5. Over Max = Hindered+Impaired, Over 2× = Immobile. Over 80% = -1 Dodge. Track Current kg / Max kg under skills on sheet.
Armor = Toughness only: Prot 1-6. Does not add to Dodge/Parry except Heavy may penalize. Light/Med/Heavy shown on equipment page.
Dodge = AGI + bonuses + size (+2 Small / -1 Large). Parry = FGT + size. Toughness = STA + Armor Prot. Fort = STA + bonuses. Will = AWE + bonuses. Speed = species (Small 5m / Medium 7m). Initiative = AGI + Improved Initiative. Carry max above.
Conditions 16 on sheet — see How to Play for full list. Short version: Vulnerable halves Dodge/Parry, Defenseless = 0, Impaired -2 checks, Disabled -5 (or Hindered+Vulnerable), Fatigued -1, Exhausted -2, Staggered one action/round, Dying Fort DC15+1/round, Dead 3-round window for Medic.
Name, contacts, obligations, write Appearance Age Height Weight Gender Home, finalize sheet (fried.sh/sw/). Speed auto from species, encumbrance calc from STR, carry. Buy starting gear from starting credits — you already have kit, pocket is after kit. If you are Scoundrel, note ship name, 25k value, 35k debt, Faulty Hyperdrive quirk (GM picks: +2 Astrogation DC, or -1 Handling, or leaky life support). If Technician, note Droid Buddy name, Rank2, stats.
| Lv | Tier | What You Get |
|---|---|---|
| 2 | Talent 1, skill ranks (6+INT or 8+INT or 4+INT) | |
| 3 | +1 Ability rank, General Feat, skills, Tier up → cap 10 | |
| 4 | Talent 2, skills | |
| 5 | +1 Ability, skills, Tier up → cap 12 | |
| 6 | Talent 3, General Feat, skills | |
| 7 | +1 Ability, skills, Tier up → cap 14 | |
| 8 | Talent 4, skills | |
| 9 | +1 Ability, General Feat, skills, Tier up → cap 16 | |
| 10 | Talent 5 (capstone), skills |
Every level you get class feature (fixed), plus skill ranks. You never see behind-the-screen points. You get what table says.
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