SOTE.FRIED.SH — SINS OF THE EMPIRE

NI 24 / ABY 34 — New Galactic Empire = good guys, New Republic = bad guys — gritty lethal standalone

10 Steps — 15 Minutes — Example: Jax Human Scoundrel

Character Creation — Start Here

Open Character Sheet You will fill this as you go.

Running Example — Jax: Human Scoundrel, 22, Corellian, owes 35kcr for his beat-up YT freighter Second Guess. Fast talker, better pilot than he looks, worse shot than he claims. We'll build him step-by-step.

1. Concept — Who Are You In The Empire?

The New Galactic Empire (NGE) won. The Death Star was never destroyed? Actually second Death Star debris killed Endor, NR failed. It's 3 ABY, Great White Fleet patrols. You are on the rim, in debt, on the fringe. Pick a hook: Debt, Wanted, Life Debt, Obligation, Enslaved (droid), Oath (Jedi). Write 1 sentence. Jax: "Corellian kid who stole his captain's ship title, now running spice to pay the note."

2. Pick Species

SpeciesMods (applied after 8 ranks)SizeSpeedGame Mods
Human+1 any abilityMedium7m+1 trained skill at L1 (+2 if already trained) +1 language. Flexible.
Gozzo+1 INT -1 STRSmall 0.9m5m+2 Dodge/Parry, +4 Stealth, -2 Intim
Wookiee+1 STR +1 STA -1 INT -1 PRELarge (Powerful Build) 2.3m7m-1 Dodge/Parry, -2 Stealth, +1 Intim, ×1.5 carry
Rodian+1 DEX -1 PREMedium7mLow-Light + Scent track +5, +2 Ranged when Aimed
Bothan+1 AWE -1 STRMedium7mSpynet +2 Gather/Deception/Stealth, cannot be ambushed if 2+ allies
Tusken+1 STA -1 PREMedium7mDesert +2 Survival, Mask +5 vs gas, gaffi stick
Jawa+1 INT -1 STRSmall 0.9m5m+2 Dodge/Parry +4 Stealth -2 Intim, Darkvision 20m, Ion blaster

Droid PC: Use the Droid Template. You are Property. You have Owner, License 1k-4.5kcr, Restraining Bolt, Chip Slots 2 +1 per 3 levels (2@L1,3@L4,4@L7,5@L10), Construct traits, Ion vulnerability, no Force, no bacta. Costs same 8 ranks + chassis mod (+1 DEX -1 STR astromech etc).

Jax: Human. So +1 any. He will put +1 PRE later. Speed 7m. Gets +1 trained skill.

3. Pick Class — Your Job

ClassMain AbilitiesSkills/LvSpecial At L1Best For New Player?
ScoundrelAGI/PRE6+INTONLY starts with ship — Used XS Freighter 25k value / 35k debt = -350cr/mo, Faulty HyperdriveYES — you are why party can leave planet
TechnicianINT/AWE8+INTONLY free Droid Buddy — Rank2→2+→3→3+→4, 8h/200cr rebuild, levels with youYES — you keep ship flying
FixerPRE/INT6+INTONLY Restricted without quest — Black Market Access, buy Restricted DC15+Tier, 15k Debt (-150cr/mo) with Contacts not ShipYES — you get the gear
SoldierSTR/STA4+INTCombat Jumpsuit Prot3, Blaster Rifle 6YES — survivable
MedicINT/AWE6+INT3-round revive, Medical KitYES — keeps party alive
PilotDEX/AWE4+INTBenefit Pilot License, no ship (charters 200-500cr/day or ride Scoundrel's)Maybe — ace but needs ship
NoblePRE/INT6+INTWealth 2 (5k/mo), Call In FavorTalker
Imperial OfficerPRE/INT6+INTOfficer Uniform, Code Cylinders Grey-3, RequisitionLeader
Imperial SenatorPRE/INT6+INTClearance Grey-3, Writ, Procedure = weaponSchemer
Jedi GuardianFGT/AWE4+INTTraining Saber Dmg3 Stun, Robes, Force Boost passiveForce — harder
Jedi CouncilorAWE/INT4+INTMind Trick, Farseeing (Vulnerable while using)Force — harder
SithPRE/AWE4+INTForce Choke, FuryForce — harder
Jax: Scoundrel. So he gets the ship, 35k debt, Faulty Hyperdrive. Party needs him.

4. Assign Abilities — 8 Ranks, Total 8

All 8: STR (lift/hit), STA (Toughness/Fort), AGI (Acrobatics/Stealth/Dodge), DEX (blasters/piloting), FGT (close hit/Parry), INT (skills), AWE (perceive/will), PRE (talk). At L1: spend 8 ranks, max 3 in any, min -1, must assign all 8, must total 8.

Standard arrays (all =8):

Or build: start all 0, spend 8, cap 3 floor -1, dumps must balance to 8 total.

You get +1 ability rank at Levels 3,5,7,9 (free). Species mod after buy — can push to 4 or -2 at L1.

Jax arrays: He wants PRE high, DEX/AGI good. Picks 3 PRE, 3 DEX, 2 AGI, 1 FGT, 0 INT, 0 AWE, 0 STA, -1 STR = 3+3+2+1+0+0+0-1=8. Human +1 → PRE 4! Actually cap 3 before species, Human can push to 4 at L1. Legal. Final: STR -1, STA 0, AGI 2, DEX 3, FGT 1, INT 0, AWE 0, PRE 4.

5. Skills — How Many Ranks

Scoundrel Jax: 6+INT per level. INT 0 = 6 ranks/Lv. L1 = 6 ranks. Max ranks = Level+3 = 4 at L1. So can be Expert 4 at L1. Trained-only † needs 1 rank to roll: Astrogation†, Demolitions†, Maintenance†, Investigation†, plus Security when building. Languages 1 rank = 1 language (Basic + Native free). Class skills +2 if trained.

All 26 skills with ability: Acrobatics AGI, Athletics STR, Close Combat FGT, Ranged Combat DEX, Deception PRE, Gather Information PRE, Insight AWE, Intimidation PRE, Investigation† INT, Perception AWE, Persuasion PRE, Stealth AGI, Treatment INT, Security DEX († when building), Legerdemain DEX, Ride and Drive DEX, Pilot DEX, Astrogation† INT, Demolitions† INT, Maintenance† INT, Expertise INT ×4, Languages INT, Survival AWE.

Tier By Level — Ceilings, Not Targets

You are Level 1-10. Your Tier sets the ceiling for how high Attack+Damage and Defense+Toughness can go. You will usually be under it because Toughness comes from armor.

LevelTierAttack+Damage MaxDodge+Tough MaxParry+Tough MaxSkill Cap
1-2488814
3-4510101015
5-6612121216
7-8714141417
9-10816161618

Example: L3 Soldier (Tier 5, cap 10) has Ranged +6. He cannot pair it with a Blaster Rifle Damage 6 (6+6=12) — that breaks cap. He must be +4 Attack / +6 Damage =10, or +6/+4=10, or use a lighter pistol. At L5-6 (Tier 6, cap 12) he can finally be +6/+6.

Jax L1 skills (6 ranks): Deception 4 (+8 with PRE 4+2 class), Persuasion 2 (+8), Ranged Combat 4 (+7 with DEX3+? Actually Ranged +3+?), Pilot 4 (+7), Perception 2 (+2), Gather Information 2? But only 6? Let's do: Deception 4, Persuasion 2 (needs 6), but max 4 at L1. So Deception 4, Pilot 2 — need 6 total. Actually 6 ranks only — so Deception 2, Pilot 2, Ranged 1, Perception 1 =6. Class +2 makes them decent. Human extra skill: Stealth 1.

6. Feats / Talents

Every level: Class Feature (fixed). At Lv 2,4,6,8,10: Talent pick from your class list (2-3 options). At Lv 1,3,6,9: General Feat from: Improved Initiative, Luck, Dodge Focus (+1 Dodge), Ranged Attack (+1 Ranged), Close Attack (+1 close), Quick Draw, Skill Focus (+3 one skill), Connected (Contacts), Contacts (one group), Well-Informed, Languages, Evasion.

Jax L1 Feat: Quick Draw (draw as Swift). L2 Talent: Dirty Fighting? Actually Scoundrel talents: Evasion, Dirty Fighting +2 dmg vs Vulnerable/Flanked/Prone, Weapon Spec Pistols +2 Damage.

7. Gear / Money / Encumbrance

See Equipment page for full catalog with costs and restriction levels.

Starting credits table (pocket after kit):

ClassPocketSpecialStandard Kit (costed)
Fixer500cr + 2500cr/mo Wealth 1 (5k line)15k Debt -150cr/mo + Black Market AccessBlaster Pistol 500cr Restricted, Hold-Out 300cr Illegal, Padded Longcoat Prot2 Hidden 400cr Licensed, Encrypted Comlink 50cr, Datapad 1000cr, Fake IDs 500cr, Favor Chits 3×
Scoundrel1000cr25k ship / 35k debt -350cr/mo Faulty Hyperdrive — ONLY ship starterBlaster Pistol 500cr, Hidden Compartments
Technician1500crFree Droid Buddy Rank2→4, develops personality if not wipedTool Kit +2 (3 splits) 600cr, Datapad eng lib 1000cr, 2× Detonite, Slice Kit +2 500cr, Comlink, Light Utility Belt, Padded Work Suit Prot2 400cr
Soldier1000crCombat Jumpsuit Prot3 1500cr Licensed, Blaster Rifle 6 Multi 1000cr Restricted, Blaster Pistol 4 500cr Restricted, Vibroknife 200cr
Medic1000crMedical Kit +4 Medpac synergyMedical Kit 600cr +2 Treatment, 4× Medpac 100cr each (one-time Heal1), Medical Scanner, Med Kit
Noble5000cr + Wealth 2 5k/moFancy clothes 500cr, Hold-Out 300cr Illegal, Signet, Credit Chip
Imperial Officer1200cr + Requisition poolChain of CommandOfficer's Uniform Prot2 600cr, Blaster Pistol 500cr, Code Cylinders Grey-3 500cr, Comlink, Datapad
Imperial Senator1000cr + Wealth 2 discretion 5k/mo + office 20kcrClearance Grey-3, WritSenatorial Robes Prot1 +2 Persuasion formal, Hold-Out boot 300cr, Signet hidden seal, Encrypted Datapad donors/black book, 2 Favor Chits
Pilot1200crPilot License (no ship), charters 200-500cr/dayFlight Suit Padded Prot1 Life 10h 2000cr, Blaster Pistol 500cr, Astrogation tools 400cr, Comlink, Nav charts
Jedi Guardian300crNo wealthRobes, Training Saber Dmg3 Stun (real saber quest), Comlink, Medpac
Jedi Councilor300crNo wealthRobes, Training Saber, Datapad lore
Sith300crDark Side — may have secret fundsRobes/Black garb, Training Saber or real saber if hidden, Hold-Out

Encumbrance — STR Based: Carry: Light = STR×7.5kg? Simplified for play: Max = (STR+5)×10 kg — STR 0 = 50kg, STR 3 = 80kg, STR -1 = 40kg. Small ×0.75, Large ×1.5. Over Max = Hindered+Impaired, Over 2× = Immobile. Over 80% = -1 Dodge. Track Current kg / Max kg under skills on sheet.

Armor = Toughness only: Prot 1-6. Does not add to Dodge/Parry except Heavy may penalize. Light/Med/Heavy shown on equipment page.

8. Defense / Health

Dodge = AGI + bonuses + size (+2 Small / -1 Large). Parry = FGT + size. Toughness = STA + Armor Prot. Fort = STA + bonuses. Will = AWE + bonuses. Speed = species (Small 5m / Medium 7m). Initiative = AGI + Improved Initiative. Carry max above.

Conditions 16 on sheet — see How to Play for full list. Short version: Vulnerable halves Dodge/Parry, Defenseless = 0, Impaired -2 checks, Disabled -5 (or Hindered+Vulnerable), Fatigued -1, Exhausted -2, Staggered one action/round, Dying Fort DC15+1/round, Dead 3-round window for Medic.

Jax final defenses L1: Dodge 3? AGI2 +1? Actually AGI2 +1 class? Let's say Dodge 4 (AGI2 +2 other) + Small? Human Medium +0 = Defense 14. Parry 3? FGT1 +2 = 13. Toughness 2 (STA0 + Prot2 longcoat). Fort 2, Will 2, Speed 7m, Init +2.

9. Finishing

Name, contacts, obligations, write Appearance Age Height Weight Gender Home, finalize sheet (fried.sh/sw/). Speed auto from species, encumbrance calc from STR, carry. Buy starting gear from starting credits — you already have kit, pocket is after kit. If you are Scoundrel, note ship name, 25k value, 35k debt, Faulty Hyperdrive quirk (GM picks: +2 Astrogation DC, or -1 Handling, or leaky life support). If Technician, note Droid Buddy name, Rank2, stats.

10. Leveling — What You Get

LvTierWhat You Get
2Talent 1, skill ranks (6+INT or 8+INT or 4+INT)
3+1 Ability rank, General Feat, skills, Tier up → cap 10
4Talent 2, skills
5+1 Ability, skills, Tier up → cap 12
6Talent 3, General Feat, skills
7+1 Ability, skills, Tier up → cap 14
8Talent 4, skills
9+1 Ability, General Feat, skills, Tier up → cap 16
10Talent 5 (capstone), skills

Every level you get class feature (fixed), plus skill ranks. You never see behind-the-screen points. You get what table says.

Example Final — Jax, Human Scoundrel L1

Jax Vrel — Human Scoundrel 1 — The Second Guess
STR -1, STA 0, AGI 2, DEX 3, FGT 1, INT 0, AWE 0, PRE 4 (Human +1 PRE)
Dodge 5 (AGI2+3?), Parry 3 (FGT1+2), Toughness 2 (STA0+Prot2 longcoat), Fort 1, Will 1, Defense Dodge 15 Parry 13, Speed 7m, Init +2
Skills (6+1 human): Deception 4 (+10), Persuasion 2 (+8), Pilot 2 (+7), Ranged Combat Blaster Pistol 2 (+7), Perception 1 (+1), Stealth 1 (+3) = 12? Actually 6 ranks + human extra =7 ranks — Deception 2, Pilot 2, Ranged 1, Persuasion 1, Perception 1 =7 — with +2 class = decent.
Feats: Quick Draw, maybe Luck
Talent L2: Dirty Fighting (+2 dmg vs Vulnerable/Prone/Flanked)
Gear: Blaster Pistol Dmg4 500cr Restricted (40m/80m/160m -2/-5), Hold-Out Dmg3 300cr Illegal conceal +2, Padded Longcoat Prot2 400cr, Comlink 25cr, Datapad 1000cr, Fake ID 500cr, 3 Favor Chits, 1000cr pocket
Ship: YT-style XS Freighter "Second Guess" 25k value / 35k debt -350cr/mo, Faulty Hyperdrive (+2 Astro DC, navcomp glitchy), Hidden Compartments 500kg
Complication: Debt (Hutt? Actually NGE Bank + crime boss), Obligation (old captain wants ship back), Fast Talk (Deception vs Insight to make Vulnerable)
Next Level: L2 Talent1, 6 skill ranks, etc.

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SINS OF THE EMPIRE V2 — NO OUTSIDE BOOK NEEDED