SOTE.FRIED.SH — SINS OF THE EMPIRE

NI 24 / ABY 34 — New Galactic Empire = good guys, New Republic = bad guys — gritty lethal standalone

SINS OF THE EMPIRE V2 — SCALE

Scale — Personal (P) to Titan (T)

No Outside Book Needed Star Wars has humans, speeder bikes, walkers, starfighters, and Star Destroyers. They don't fight on the same math. A Jedi with a lightsaber can't cut a Star Destroyer's bridge in half. A Star Destroyer can't snipe a Jawa on a speeder bike. Scale makes that true in the rules.

The Six Scales

ScaleTagWhat Lives HereTypical Defense Penalty (already in statblock)Typical ToughnessTypical Damage
0 PersonalPHuman, Jawa, Wookiee, droid, Ewok+2 Small / -1 Large (Ewok harder to hit than Wookiee)0-8 (NAT + Armor)2-8 (hold-out 3, blaster pistol 4, rifle 6, lightsaber 8, rocket 10)
1 Ground VehicleVSpeeder bike, landspeeder, airspeeder, swoop-0 to -2 Handling8-106-10 (light cannon 6, heavy repeating 8)
2 Heavy Ground / WalkerWAT-ST (9m), AT-AT (22m), Occupier tank, AAT-2 to -6 Handling (AT-ST -2, AT-AT -6)11-1510-14 (AT-ST blaster 9, AT-AT heavy laser 12)
3 StarfighterSTIE, X-wing (12m), Y-wing, YT-1300 (35m), Firespray-2 to -4 (X-wing -2, YT-1300 -4)9-13 + Shields 6-108-13 (laser 8, ion 8 Affliction, concussion 10 Burst, proton torp 12)
4 CapitalCCR90 (150m), Raider (150m), Nebulon-B (300m), Victory (900m), ISD (1600m)-8 to -1613-18 + Shields 11-1513-18 (turbolaser 13 Inaccurate, heavy 15)
5 TitanTExecutor (19km), Death Star (160km), Torpedo Sphere, station — not player scale-20+20-25 + Shields 15-20 Impervious18-25 (superlaser 25)

Rule of thumb: P < V < W < S < C < T. If you remember that line, you know scale.

Size Inside Scale Still Matters

Scale does NOT erase size differences inside the scale. A Wookiee and a Jawa are both P, but a Jawa is 15% harder to hit.

WhoSizeSpeedDodge / Parry vs P attackersStealthIntimidationCarry
Gozzo, JawaSmall5m+2 (hard to hit)+4-2(STR+5)×10kg -5kg
Human, Rodian, Bothan, TuskenMedium7m+0 (baseline)+0+0(STR+5)×10kg
Wookiee, Trandoshan tallLarge (or Powerful Build)7m-1 (easier to hit) if Growth 2, or +0 if Powerful Build variant-2+1(STR+5+2)×10kg

In Sins we use: Small = Speed 5m, +2 Dodge, +2 Parry, +4 Stealth, -2 Intimidate. Medium = 7m +0. Large = 7m -1 Dodge, -1 Parry, -2 Stealth, +1 Intimidate, Powerful Build for carry (you choose variant at species). Sheet applies it automatically. Same applies to vehicles: X-wing (12m, Huge) is Defense -2 Handling, YT-1300 (35m, Gargantuan) is -4. Inside the same scale, bigger = easier to hit.

Shooting UP — Small Guns vs Big Targets

Examples:

Heavy weapons (ignore 1 Scale step UP): Missile launcher, proton cannon, proton torpedo, concussion missile, AT-scale rifle (E-Web), thermal detonator (thrown), vehicle-mounted heavy lasers.

Shooting DOWN — Big Guns vs Small Targets

Examples:

Point-Defense weapons (ignore 1 Scale step DOWN to-hit): Anti-infantry lasers on AT-ST, AT-AT side cheek guns, starfighter defensive turrets, capital point-defense batteries.

Quick Table — Cross-Scale Modifiers

Attacker → DefenderStepsTo-hitDamageThen add target's Size
P → V1 up+0-5V is Large-ish -1 to -2 Def = easier
P → W2 up+0-10W is Huge -4 Def = easier
P → S3 up+0-15 → always 0Don't shoot your pistol at an X-wing
V → W1 up+0-5Speeder heavy blaster vs AT-ST needs Heavy to matter
W → P2 down-10+10+2 vs Jawa, -1 vs Wookiee
S → P3 down-15+15Starfighter vs infantry is -15 to-hit — use Point-Defense
S → C1 up+0-5 (Heavy ignores)C is Colossal -10 Def
C → S1 down-5+5S is Huge -2

What The Sheet Does

Common Questions

Can a lightsaber hurt an AT-ST? Lightsaber Dmg8. P(0)→W(2)=2 up = -10 = Dmg -2 → no. Even with Improved Crit it's no. You need to be inside it (breach) or use Heavy (not lightsaber). That's intentional — Luke doesn't saber AT-AT legs, he trips them.

Can my Z-95 shoot a guy? S→P = 3 down = -15 to-hit, +15 Damage. Z-95 lasers Dmg7+15=Dmg22 DC37 vs human Tough6 → vapor if hits, but -15 to-hit means you need Point-Defense mode or strafe. Point-Defense ignores 1 step → -10 to-hit, still hard. That's why fighters strafe with Evasive targets at -5 more = -15. Use missiles (Burst) or let the AT-ST handle infantry.

Do shields help vs scale? Yes. Shields are Toughness. Starfighter Shields 8 means Tough11+Shields8=19 vs P pistol Dmg4-15=-11 = no. Proton torpedo Heavy ignores 1 step so it actually stresses shields.


See also: Ships & Vehicles for buyable ships and ground vehicles, Ship Combat, Handling & Fatigue for full piloting rules, Evasive Maneuvers, Outmaneuver, and Shields regeneration. All costs in credits. No outside book needed.