SOTE.FRIED.SH — SINS OF THE EMPIRE

NI 24 / ABY 34 — New Galactic Empire = good guys, New Republic = bad guys — gritty lethal standalone

Sith

← All Classes | How to make a Sith

Sith - Class Progression

"Peace is a lie, there is only passion."

You are not a Jedi with anger issues. You are the thing Imperial Knights are tattooed to kill. The Jedi denied passion, the Knights leashed it with duty and therapy — you fed it. Hate makes you fast. Fear makes you strong. It also makes you stupid, cruel, and dead young.

**This is a V2 gritty class. No character points.** You get what the table says. Same Tier curve as Jedi Guardian / Imperial Knight Grey, same Deflection math.

**Sources:** Sith Warrior / Sith Lord (Atomic TC), Jedi Guardian (V2), Deflection, Light Saber Forms, Force Boost, Force Lightning, Force Choke.

**Campaign Legal:** In NGE, Sith training = **Death + forfeiture** (NI 1 Force Regulation Act). A Sith PC is *unregistered, illegal, hunted*. Knights have kill-order, Inquisitors call Conclave, Registered Jedi will sell you out to stay legal.

**Primary:** STR or DEX, FGT, PRE

**Secondary:** STA, AWE

**Saves:** Fort High (hate), Will Low-Med (Dark eats Will), Toughness Medium (STA+Force Boost+Sith Armor)

**Attack:** Full (1/lvl) melee + Force (PRE/AWE). Ranged = Lightning.

**Skills:** 4 + INT per level. Max Level+3.

The Deal With Sith In Gritty

  • Lightsaber Damage is **Lethal**. Crit = Dying.
  • **Your Armor Matters:** L1 Sith Light Armor = Protection 2 + Immunity 2 (Heat/Cold half). Toughness STA 2-3 + Force Boost 1-2 + Armor 2 = 5-7 at L1, better than Jedi 4-5.
  • **Deflection is Unlimited from L2:** Same as Jedi — you need it to survive Multiattack.
  • **Force Boost is always on.**
  • **Dark Side is fuel, not free.** Every Lightning, Choke (damage), Fury reroll = 1 Dark Side Point. At 3 you are Corrupted (+power / -Will). At 5 you are Lost (NPC).
  • Level Progression

    LvlFeaturesTalentFeat
    1Force Sensitivity (Imp Init, Luck, Uncanny Dodge, Force Awareness 1), Force Boost +1 (STR/STA/FGT/PRE), Sith Armor (Prot 2), Red Lightsaber (Damage 4 Pen), Passion's Fuel (+2 dmg when spend Dark Point 1 round)-Feat
    2Deflection 6 (Close, Requires Saber, **Unlimited**), Force Fury (Spend Dark Point reroll Force +5), BasicsForm 1-
    3+1 Ability, Force Choke 3 (Affliction: Hindered/Defenseless + Chokehold, Conc, Check Req 4), Leaping 1 + Speed 1-Feat
    4Force Boost +2 total, Hate-Fueled Recovery (remove Strain on worthy kill), Form Mastery 1Form 2-
    5Deflection 8 + Reflect, Fear Made Manifest (Intimidate Burst 10m Will vs Shaken)--
    6Force Lightning 4 (Ranged Damage 4 Dim Range 2 5/10/25m Check Req 4 Dark Point), Juyo/Dun Moch unlockPower 1Feat
    7Force Boost +3 total, Improved Choke (Move Object 4 + Damaging + Chokehold), Unstoppable Passion (ignore Fatigued 1/r)--
    8Redirect, Force Rage 6 (STR/STA/FGT +2 + Fearless 3r Dark Point)Form 3-
    9Lightning Mastery (Chain 2 or Cone 15m Dodge DC14 half), Dark Resonance (spend 2 DP reroll Toughness +5)-Feat
    10Darth's Apotheosis OR Wrath Incarnate, Lightning Throw (Perccr Ranged Damage 6 via saber)Capstone-

    Feature Details

    **Force Sensitivity (L1):** Improved Initiative, Luck, Uncanny Dodge, Senses 1 Ranged Detect Force.

    **Sith Armor (L1):** Protection 2 (chest+bracers) + Immunity 2 (Heat/Cold half) + Feature 1 (+2 Intimidate vs non-Force). Not sealed. Upgrade Prot 3 at L6 3,000cr Maintenance DC20.

    **Force Boost:** L1 +1 STR/STA/FGT/PRE, L4 +2 STR/STA/FGT +1 PRE +1 AGI, L7 +3 STR +2 STA/FGT +2 PRE +1 AGI + Leaping 2 Speed 2.

    **Red Lightsaber (L1):** STR-Based Damage 4 Pen 4 Easily Removable (Disarm +5). Cracked kyber — screams in Force Awareness (+5 Detect when ignited). Real saber L1 (Sith don't do training non-lethal).

    **Passion's Fuel (L1):** Spend Dark Point = +2 circumstance Damage until end next round. Start 0 max 5.

    Get Dark Points: Use Lightning (1/use), Use Choke offensively (1/scene), Use Fury (1), Use Rage (1), Embrace fear/anger when GM offers, Kill helpless in anger.

    **Force Fury (L2):** Spend 1 DP Free to reroll Force check +5. Must take second. Fail by 5+ = Vulnerable to Force til next turn.

    **Force Choke (L3):** Perception Ranged Affliction 3 (Fort; Hindered, Defenseless/Chokehold), Conc, Check Req 4 Expertise: The Force. 2 degrees = Defenseless + sustain Move Damage 3 DC18 Silent. 1 DP per scene used offensively.

    **Hate-Fueled Recovery (L4):** Incapacitate/Kill worthy foe (Tier >=yours-1) with saber/Force = remove 1 Strain + ignore Fatigued 1 round.

    **Deflection (L2+):** Deflect Rank Tier +2 = 6 at Tier 4, 8 at Tier 6, 10 at Tier 8. Unlimited per round, -1 cumulative vs same attacker. Unlimited/round, -1 cumulative vs same attacker. Reflect L5, Redirect L8. Same as Guardian.

    **Fear Made Manifest (L5):** Standard Burst 10m Intimidation vs Will DC 10+Intimidate ranks. Fail = Shaken -2 attacks/saves 1r, fail 5+ = Shaken+Impaired. If DP 2+ get +2.

    **Force Lightning 4 (L6):** Ranged Damage 4 Diminished 2 (5/10/25m), Check Req 4 DC14. DP on use hit or miss. If DP 3+ +1 Damage.

    **Improved Choke (L7):** Move Object 4 (800 lbs) Damaging + Chokehold. Lift+choke+slam Standard Damage 4. Target Vulnerable to your saber while choked.

    **Force Rage 6 (L8):** Enhanced STR2 STA2 FGT1 Intimidate2 Fearless +5 Close Attack1 3 rounds. Costs 1 DP Free action. While active cannot Mind Trick, -2 Will vs calm powers.

    **Lightning Mastery / Dark Resonance (L9):** Chain 2 targets within 10m -2 per chain one roll, or Cone 15m Dodge DC14 half. Dark Resonance Reaction spend 2 DP reroll Toughness +5 when would take Injury.

    Forms

    **Form 1 (L2):** Juyo Savage (crit free attack -2, if spend DP free attack full +2 dmg) / Dun Moch Cruel Words (while have foe Choked/Lightning'd Intimidate Move to Shaken all 10m) / Makashi Duelist (+1 Parry/Dodge +2 Disarm vs single saber foe)

    **Form 2 (L4):** Djem So Power Counter (foe miss melee you next attack +2 dmg not just to hit) / Shien Lightning Reflect (+2 reflect to hit + Dazed Fort fail5+) / Ataru Acrobatic Assault (-10 Acrobatics DC charge +2 dmg)

    **Form 3 (L8):** Juyo Mastery Unleashed (crit 19-20 in Rage free attack no -2) / Niman Power Knowledge (maintain Choke as Free 1/r while saber attacking) / Vaapad Edge of Dark (when hit by Dark or Injury from Dark gain +1 attack +2 dmg vs that foe next r, 3x/scene = +1 DP)

    **Power 1 (L6):** Feed on Fear (Fear causes Shaken heal 1 Strain + Temp Tough +1 1r) / Crackling Chains (Lightning range becomes Pistol 10/20/40m Medium -2 Long -5) / Stranglehold (Choke 2 foes -2 each)

    Capstone

    **Darth's Apotheosis (Control):** Max DP 6. 1/scene spend 2 DP ignore Injury penalties 1r. Red saber Keen 2 Crit 18-20. Can Take 10 (treat d20 as 10 when not threatened) Expertise: The Force in combat. Empress might leash you.

    **Wrath Incarnate (Rage):** Rage 5r no DP cost to activate (still cost reroll). While in Rage Deflect +2, Incapacitate foe = enemies 15m Will DC16 or Shaken 1r. End Rage gain 1 DP auto. If reach 5 DP mid-fight GM may take you NPC 1d4 rounds attack nearest.

    Starting Package

    **Abilities:** STR2 STA2 AGI1 DEX1 FGT3 INT0 AWE1 PRE1 (+Boost +1 = STR3 STA3 FGT4 PRE2)

    **Defenses:** Dodge4 Parry6 Toughness6 (STA3+Armor2+Boost STA counted), Fort5 Will3

    **Offense:** Red Saber +7 Close Damage7 STR3+4, Choke DC13 Fort

    **Skills:** Expertise: The Force 4 (+5) Intimidate4 (+6) Acrobatics2 Perception2 Insight2

    **Gear:** Sith Light Armor Prot2 Imm2 +2 Intimidate, Red Lightsaber Damage4 Pen4, Utility Belt, Hooded Robes +2 Stealth dark, 1k cr stolen

    **Complications:** Power Hunger Hatred (Jedi/Knights) Hunted (NGE Death Warrant) Overconfidence

    Dark Side Track

  • 1-2 Fine. Powerful +2 dmg when spend.
  • 3-4 **Corrupted.** -2 Will vs Light (Force Light Sever), +2 Intimidate, Force Boost flickers on nat1 lose +1 1r, Knights sense +5.
  • 5 **Lost.** NPC 1d6 scenes or until kill friend. Atonement Will DC25 + sacrifice what you love (weapon apprentice eye). Not meditation.
  • Why Balanced

  • Same Tier caps Attack+Effect as Guardian (both slightly over at Tier 4 by design). Same Deflection 6/8/10 Unlimited Reflect/Redirect.
  • Toughness 6 vs Guardian 4 = +2 tougher, Will 3 vs 5 = -2 weaker to Mind Trick/Fear. Fair.
  • Lightning gives ranged Guardian lacks but costs DP + check + short range. Councilor gets Mind Trick+Healing you get Damage+Fear.

  • SINS V2 — Sith — TOTAL CONVERSION