NI 24 / ABY 34 — New Galactic Empire = good guys, New Republic = bad guys — gritty lethal standalone
← All Classes | How to make a Sith
"Peace is a lie, there is only passion."
You are not a Jedi with anger issues. You are the thing Imperial Knights are tattooed to kill. The Jedi denied passion, the Knights leashed it with duty and therapy — you fed it. Hate makes you fast. Fear makes you strong. It also makes you stupid, cruel, and dead young.
**This is a V2 gritty class. No character points.** You get what the table says. Same Tier curve as Jedi Guardian / Imperial Knight Grey, same Deflection math.
**Sources:** Sith Warrior / Sith Lord (Atomic TC), Jedi Guardian (V2), Deflection, Light Saber Forms, Force Boost, Force Lightning, Force Choke.
**Campaign Legal:** In NGE, Sith training = **Death + forfeiture** (NI 1 Force Regulation Act). A Sith PC is *unregistered, illegal, hunted*. Knights have kill-order, Inquisitors call Conclave, Registered Jedi will sell you out to stay legal.
**Primary:** STR or DEX, FGT, PRE
**Secondary:** STA, AWE
**Saves:** Fort High (hate), Will Low-Med (Dark eats Will), Toughness Medium (STA+Force Boost+Sith Armor)
**Attack:** Full (1/lvl) melee + Force (PRE/AWE). Ranged = Lightning.
**Skills:** 4 + INT per level. Max Level+3.
| Lvl | Features | Talent | Feat |
|---|---|---|---|
| 1 | Force Sensitivity (Imp Init, Luck, Uncanny Dodge, Force Awareness 1), Force Boost +1 (STR/STA/FGT/PRE), Sith Armor (Prot 2), Red Lightsaber (Damage 4 Pen), Passion's Fuel (+2 dmg when spend Dark Point 1 round) | - | Feat |
| 2 | Deflection 6 (Close, Requires Saber, **Unlimited**), Force Fury (Spend Dark Point reroll Force +5), Basics | Form 1 | - |
| 3 | +1 Ability, Force Choke 3 (Affliction: Hindered/Defenseless + Chokehold, Conc, Check Req 4), Leaping 1 + Speed 1 | - | Feat |
| 4 | Force Boost +2 total, Hate-Fueled Recovery (remove Strain on worthy kill), Form Mastery 1 | Form 2 | - |
| 5 | Deflection 8 + Reflect, Fear Made Manifest (Intimidate Burst 10m Will vs Shaken) | - | - |
| 6 | Force Lightning 4 (Ranged Damage 4 Dim Range 2 5/10/25m Check Req 4 Dark Point), Juyo/Dun Moch unlock | Power 1 | Feat |
| 7 | Force Boost +3 total, Improved Choke (Move Object 4 + Damaging + Chokehold), Unstoppable Passion (ignore Fatigued 1/r) | - | - |
| 8 | Redirect, Force Rage 6 (STR/STA/FGT +2 + Fearless 3r Dark Point) | Form 3 | - |
| 9 | Lightning Mastery (Chain 2 or Cone 15m Dodge DC14 half), Dark Resonance (spend 2 DP reroll Toughness +5) | - | Feat |
| 10 | Darth's Apotheosis OR Wrath Incarnate, Lightning Throw (Perccr Ranged Damage 6 via saber) | Capstone | - |
**Force Sensitivity (L1):** Improved Initiative, Luck, Uncanny Dodge, Senses 1 Ranged Detect Force.
**Sith Armor (L1):** Protection 2 (chest+bracers) + Immunity 2 (Heat/Cold half) + Feature 1 (+2 Intimidate vs non-Force). Not sealed. Upgrade Prot 3 at L6 3,000cr Maintenance DC20.
**Force Boost:** L1 +1 STR/STA/FGT/PRE, L4 +2 STR/STA/FGT +1 PRE +1 AGI, L7 +3 STR +2 STA/FGT +2 PRE +1 AGI + Leaping 2 Speed 2.
**Red Lightsaber (L1):** STR-Based Damage 4 Pen 4 Easily Removable (Disarm +5). Cracked kyber — screams in Force Awareness (+5 Detect when ignited). Real saber L1 (Sith don't do training non-lethal).
**Passion's Fuel (L1):** Spend Dark Point = +2 circumstance Damage until end next round. Start 0 max 5.
Get Dark Points: Use Lightning (1/use), Use Choke offensively (1/scene), Use Fury (1), Use Rage (1), Embrace fear/anger when GM offers, Kill helpless in anger.
**Force Fury (L2):** Spend 1 DP Free to reroll Force check +5. Must take second. Fail by 5+ = Vulnerable to Force til next turn.
**Force Choke (L3):** Perception Ranged Affliction 3 (Fort; Hindered, Defenseless/Chokehold), Conc, Check Req 4 Expertise: The Force. 2 degrees = Defenseless + sustain Move Damage 3 DC18 Silent. 1 DP per scene used offensively.
**Hate-Fueled Recovery (L4):** Incapacitate/Kill worthy foe (Tier >=yours-1) with saber/Force = remove 1 Strain + ignore Fatigued 1 round.
**Deflection (L2+):** Deflect Rank Tier +2 = 6 at Tier 4, 8 at Tier 6, 10 at Tier 8. Unlimited per round, -1 cumulative vs same attacker. Unlimited/round, -1 cumulative vs same attacker. Reflect L5, Redirect L8. Same as Guardian.
**Fear Made Manifest (L5):** Standard Burst 10m Intimidation vs Will DC 10+Intimidate ranks. Fail = Shaken -2 attacks/saves 1r, fail 5+ = Shaken+Impaired. If DP 2+ get +2.
**Force Lightning 4 (L6):** Ranged Damage 4 Diminished 2 (5/10/25m), Check Req 4 DC14. DP on use hit or miss. If DP 3+ +1 Damage.
**Improved Choke (L7):** Move Object 4 (800 lbs) Damaging + Chokehold. Lift+choke+slam Standard Damage 4. Target Vulnerable to your saber while choked.
**Force Rage 6 (L8):** Enhanced STR2 STA2 FGT1 Intimidate2 Fearless +5 Close Attack1 3 rounds. Costs 1 DP Free action. While active cannot Mind Trick, -2 Will vs calm powers.
**Lightning Mastery / Dark Resonance (L9):** Chain 2 targets within 10m -2 per chain one roll, or Cone 15m Dodge DC14 half. Dark Resonance Reaction spend 2 DP reroll Toughness +5 when would take Injury.
**Form 1 (L2):** Juyo Savage (crit free attack -2, if spend DP free attack full +2 dmg) / Dun Moch Cruel Words (while have foe Choked/Lightning'd Intimidate Move to Shaken all 10m) / Makashi Duelist (+1 Parry/Dodge +2 Disarm vs single saber foe)
**Form 2 (L4):** Djem So Power Counter (foe miss melee you next attack +2 dmg not just to hit) / Shien Lightning Reflect (+2 reflect to hit + Dazed Fort fail5+) / Ataru Acrobatic Assault (-10 Acrobatics DC charge +2 dmg)
**Form 3 (L8):** Juyo Mastery Unleashed (crit 19-20 in Rage free attack no -2) / Niman Power Knowledge (maintain Choke as Free 1/r while saber attacking) / Vaapad Edge of Dark (when hit by Dark or Injury from Dark gain +1 attack +2 dmg vs that foe next r, 3x/scene = +1 DP)
**Power 1 (L6):** Feed on Fear (Fear causes Shaken heal 1 Strain + Temp Tough +1 1r) / Crackling Chains (Lightning range becomes Pistol 10/20/40m Medium -2 Long -5) / Stranglehold (Choke 2 foes -2 each)
**Darth's Apotheosis (Control):** Max DP 6. 1/scene spend 2 DP ignore Injury penalties 1r. Red saber Keen 2 Crit 18-20. Can Take 10 (treat d20 as 10 when not threatened) Expertise: The Force in combat. Empress might leash you.
**Wrath Incarnate (Rage):** Rage 5r no DP cost to activate (still cost reroll). While in Rage Deflect +2, Incapacitate foe = enemies 15m Will DC16 or Shaken 1r. End Rage gain 1 DP auto. If reach 5 DP mid-fight GM may take you NPC 1d4 rounds attack nearest.
**Abilities:** STR2 STA2 AGI1 DEX1 FGT3 INT0 AWE1 PRE1 (+Boost +1 = STR3 STA3 FGT4 PRE2)
**Defenses:** Dodge4 Parry6 Toughness6 (STA3+Armor2+Boost STA counted), Fort5 Will3
**Offense:** Red Saber +7 Close Damage7 STR3+4, Choke DC13 Fort
**Skills:** Expertise: The Force 4 (+5) Intimidate4 (+6) Acrobatics2 Perception2 Insight2
**Gear:** Sith Light Armor Prot2 Imm2 +2 Intimidate, Red Lightsaber Damage4 Pen4, Utility Belt, Hooded Robes +2 Stealth dark, 1k cr stolen
**Complications:** Power Hunger Hatred (Jedi/Knights) Hunted (NGE Death Warrant) Overconfidence