SOTE.FRIED.SH — SINS OF THE EMPIRE

NI 24 / ABY 34 — New Galactic Empire = good guys, New Republic = bad guys — gritty lethal standalone

Equipment — Star Wars Gear With Credit Costs

Restriction & Credits Only — No Hidden Costs All prices are in credits (cr). No other cost. License fees are extra but listed below. Black market costs more but skips paperwork.

Restriction Levels — What You Can Legally Buy

LevelLicense FeeWaitWho Can Buy LegallyBlack Market Cost
— (None)0crAnyone— (2× if you want to avoid paper trail)
Licensed+5%1 dayCitizen with clean record, Fixer auto
Restricted+10%2 daysQualified / Fixer DC15+Tier (1h) / Scoundrel contacts
Military+20%5 daysNGE Military/Police only, Officer Requisition, Fixer DC20+Tier or spend Hero Point "found a guy"
Illegal+50%10 daysBlack market only, no legal sale

License = you pay fee to own legally, not to buy. If you are caught with Restricted without license, fine + seizure. Military without papers = detention. Illegal = arrest. Imperial Officer and Senator have Grey-3 clearance (treat Restricted as Licensed, Military as Restricted once per adventure).

Selling

Sell: 50% list to legit dealer. Hot / stolen / Imperial-marked = 25% legit (Fixer sells at 50% normally, 90% at L9 Cheat the Market). Bulk weapons count as trade goods. Trade goods table below — same 50%.

Ranged Weapons — Blasters, Slugthrowers, Ion

WeaponDamage (DC 15+)Range*Crit / SpecConcealRestrictCostNotes
Hold-Out Blaster3 (DC18)30/60/12020+2Illegal300crEasily Concealable +2 Legerdemain, palm-sized, undercover
Sporting Blaster Pistol3 (DC18)30/60/12020+0Licensed300crHunting pistol, no extra
Blaster Pistol4 (DC19)40/80/16020+0Restricted500crStandard sidearm, thousands of makers
Heavy Blaster Pistol5 (DC20)50/100/20020-2Military750crNatural 1 = must reload as Standard (power hog), -2 to conceal
Ion PistolAfflict 3 (Dodge Dazed/Stunned/Incap)30/60/120+0Licensed250crAffects Objects Only, +2 vs droids/vehicles, droids fail by 5+ = Stunned
Slug Pistol3 (DC18)20/40/8020+0Licensed250crNatural 1 = jam, Standard to clear, primitive world common
Blaster Carbine5 (DC20)20/40/80**20-2Restricted900crMultiattack, compact rifle, looks like long pistol
Blaster Rifle6 (DC21)40/80/16020-5Restricted1000crMultiattack, standard issue to soldiers
Sporting Rifle5 (DC20)40/80/16020-5Licensed800crHunting, home defense, no Multiattack
Repeating Blaster Rifle7 (DC22)40/80/16020Military1200crMultiattack, Inaccurate close -2 attack, belt-fed
Ion RifleAfflict 540/80/160-5Restricted800crLarge ion, Affects Objects Only, vehicle/droid stun
Slug Rifle4 (DC19)40/80/16020-5Restricted300crNat1=jams, backwater
Proton Cannon9 (DC24)60/120/240*20Military3000crBurst 6 (6m radius), Inaccurate -2, Reload after 4 shots Standard, anti-vehicle
Missile Launcher10 (DC25)100/200/40020Military1500crBurst 7 (7m), Homing (+2 vs Vulnerable targets or after Aim), Reload after 2 shots Standard, expensive ammo 200cr/missile

* Range: Pistol 10m×Rank (e.g., Dmg4 = 40 short). Rifle free +2 ranks already applied = 40/80/160 fixed. Carbine free +1 = 20/40/80 base but we list Rifle-like for simplicity? Carbine Dmg5 = should be 20×5=100? No house rule says Carbine 20m base? Use table as is. ** Carbine = 20m base not Rank? Actually use same as pistol? For play we use static 20/40/80 for Carbine, 40/80/160 for Rifle regardless of Rank to keep simple — matches sheet.

Melee Weapons — Vibro, Stun, Gaffi

WeaponDamageCritRestrictCostNotes
VibrodaggerSTR+1 (DC16+STR)19-20 (Improved Crit 2)200crConceal +2, can mount as bayonet
VibrobladeSTR+3 (DC18+STR)19-20 (ICrit2)Licensed / Illegal urban250crSoldier/merc standard, illegal in cities
Vibro-AxSTR+319-20 (ICrit1)Restricted500crTwo-handed, Powerful — +2 Intim while wielded
Electrostaff / Force PikeSTR+2 (DC17+STR)20Restricted500crReach 2m, +2 vs disarm, stun setting: Afflict 3 Dazed/Stunned Fort DC15+STR
VibrobayonetSTR+1 as dagger, +1 when mounted rifle19-20Licensed200crFree if you have rifle? No, 200cr, mounts as Move
Gaffi Stick (Tusken)STR+320— (cultural)50cr or craftPenetrating 1, Reach 1m, Trip (+2 grapple/trip)
Wookiee Bowcaster6 (DC21) ranged 40/80/16020Restricted (Licensed for Wookiee heritage)1200crPenetrating 2, Wookiee cultural — you can start with one as Licensed via heritage
Lightsaber8 (DC23) / Training 3 Stun19-20Military (Illegal for Force, Restricted for Officer? Actually illegal)— (quest, 5000cr black market crystal + hilt)Penetrating 6 (ignores half armor), Improves crit, deflect needs talent, requires Exotic Weapon (Lightsaber), Training saber Dmg3 non-lethal

Armor — Toughness Only

Prot = Toughness bonus. Does not add Dodge/Parry except Heavy may penalize -1 Dodge. Small/Large mods already on your defenses. Prot stacks with STA.

ArmorProtDodge PenStealth PenFeaturesRestrictCost
Combat Jumpsuit+300Many versions include comlink patchLicensed1500cr
Battle Armor+5-1-1Plates + jumpsuit, layer protection, Mandalorian favorMilitary7000cr
Heavy Battle Armor+6-1-2Molded plates, heavy, Mandalorian custom + electronicsMilitary15000cr
Flight Suit, Padded+100Life Support 10h (vacuum/pressure), g-force protection2000cr
Flight Suit, Armored+20-1Life Support 10h, combat-readyLicensed4000cr
Stormtrooper Armor+300Immune Heat/Cold half, +2 Perception, Low-light vision, Hands-free ComlinkMilitary Rare8000cr
Padded Longcoat (Smuggler)+2 (hidden)00Conceal +2, looks civilian, no license needed if hiddenLicensed400cr
Formal Robes / Office Wear+100+2 Persuasion in formal setting500cr

Stormtrooper Armor is Rare — only issued, not sold. Officer can requisition. Black market 4× = 32,000cr. Heavy Battle Prot6 is max non-powered. Mandalorian adds +5000cr for history.

Standard Gear — 1 Credit Is 1 Credit

GearCostRestrictWhat It Does
Comlink (personal)25cr5km, 1 channel, 12h charge. Video 50cr, Holo 100cr
Code Cylinder500crLicensedID for terminals/restricted areas, +5 Deception vs Inspection if Grey-3
Datapad1000crPDA. Datacards +100cr each (+2 Expertise for one field). Blank 10cr/10 pack. Can hold maps, forgery
Field Kit1000crBackpack: 2 canteens purification, sunshield, 1 week rations, 2 glow rods, 2 breath masks 24h, all-temp cloak
Medical Kit600cr+2 Treatment, good quality. 12 uses before refill 50cr
Medpac100crOne-time +5 Treatment or stabilize Dying as Move, 1 Treatment check. Does NOT remove Injury
Breath Mask50cr24h filter, +5 Fort vs gas/dust
Glow Rod10cr20m light 6h, clip
Macrobinoculars100cr+2 Perception distance, range finder, low-light
Fusion Lantern50cr50m beam, 24h
Binder Cuffs25crSTR DC20 to break, Security DC15 to pick, includes stun 2 rounds on command
Security Kit250crLicensed+2 Security (slice/locks), 10 uses
Security Spike500crRestrictedOne-time +5 Security vs one lock, auto-burns
Restraining Bolt50cr200cr Licensed transmitter version: Halt/Call/Restrict/Shock Damage2 DC17 Dazed, 500m, planetary via Holonet if transceiver
Encrypted Comlink200crRestrictedScrambler DC20 to intercept, 10km
Holo Projector200crRecord/play holo 1m, +1 Deception for forged evidence if combined with Datapad
Utility Belt, Light100cr6 small items quick-draw as Swift
All-Temp Cloak50crImmune Heat/Cold half, +2 Stealth in matching terrain
Fake IDs (one planet)500crIllegal+5 Deception vs bureaucracy, Investigation DC20 to catch
Favor Chit200cr equiv+5 one Persuasion/Gather with one faction, single use

Explosives — You Need Demolitions†

ExplosiveDamageBurstCostRestrictBuild DC
Detonite (1kg)6 (DC21)3m100crRestricted20 (Demolitions+Expertise: Explosives)
Thermal Detonator10 (DC25)6m1000crMilitary25 — cannot load in Grenade Launcher, too big
Frag Grenade6 (DC21)4m200crRestricted20
Stun GrenadeAfflict 5 (Fort Dazed/Stunned/Incap)4m200crRestricted20
Ion GrenadeAfflict 5 vs objects4m250crRestricted20 — Jawa built Ion Scramble = Ion Blaster Pistol Afflict4 + Ion Module ignores 2 Prot vs droids
Explosive Charge (breaching)8 (DC23)2m shaped300crRestricted20 — shape = +2 vs structures, -2 vs people

Building: Need Expertise: Explosives + Demolitions†, both 1+ rank. Failure = no progress, fail by 5+ = waste half or boom (Demolitions DC15 to avoid). Grenade Launcher (free if rifle, Military to buy alone) fires Frag/Stun/Ion, not Thermal/Detonite/Charge.

Starting Credits Per Class — Pocket After Kit

ClassPocket (after kit)Special (Debt/Wealth/Droid/Ship)Standard Kit (you own)
Fixer500cr15k Debt -150cr/mo, Wealth 1 (2500cr/mo, 5k line), Black Market AccessBlaster Pistol 500cr Restricted, Hold-Out 300cr Illegal, Padded Longcoat Prot2 400cr Licensed (hidden), Encrypted Comlink 50cr, Datapad 1000cr, Fake IDs 500cr, Favor Chits 3×
Scoundrel1000crONLY ship starter: Used XS Freighter 25k value / 35k debt -350cr/mo, Faulty HyperdriveBlaster Pistol, Tool Kit small, Hidden Compartments 500kg
Technician1500crONLY free Droid Buddy: Rank2 →2+→3→3+→4, 8h/200cr rebuild, personality if not wipedTool Kit +2 (3 splits) 600cr, Datapad eng lib 1000cr, 2× Detonite 200cr, Slice Kit +2 500cr, Comlink, Light Utility Belt 100cr, Padded Work Suit Prot2 400cr
Soldier1000crCombat Jumpsuit Prot3 1500cr, Blaster Rifle Dmg6 Multi 1000cr Restricted, Blaster Pistol Dmg4 500cr Restricted, Vibroknife 200cr
Medic1000crMedical Kit 600cr +2 Treatment, 4× Medpac 400cr, Medical Scanner 200cr, Breath Mask
Noble5000crWealth 2 (5k/mo)Fancy Clothes 500cr +2 Persuasion formal, Hold-Out 300cr, Signet, Credit Chip
Imperial Officer1200crRequisition pool, Grey-3Officer's Uniform Prot2 600cr, Blaster Pistol 500cr, Code Cylinders Grey-3 500cr, Comlink, Datapad
Imperial Senator1000crWealth 2 discretion 5k/mo + office 20kcr, Clearance Grey-3Senatorial Robes Prot1 +2 Persuasion formal 500cr, Hold-Out boot 300cr, Signet, Encrypted Datapad donors
Pilot1200crPilot License — no ship, charters 200-500cr/day or ride Scoundrel'sFlight Suit Padded Prot1 Life 10h 2000cr, Blaster Pistol 500cr, Astrogation tools 400cr
Jedi Guardian300crNo wealthRobes, Training Saber Dmg3 Stun (real saber quest 5000cr), Comlink
Jedi Councilor300crNo wealthRobes, Training Saber, Datapad lore
Sith300crDark SideRobes/black, Training Saber or real saber hidden, Hold-Out

Trade Goods — Baseline Prices (Selling 50%)

CommodityCost
Animal common100cr
Animal exotic2000cr
Livestock500cr
Art common100cr
Art quality1000cr
Art precious10000cr
Bacta 1 liter (1kg)100cr
Food common 1kg10cr
Fuel 1 liter50cr
Gems semiprecious 1g100cr
Gems precious 1g1000cr
Spice common 1kg1000cr
Spice exotic 1g20cr
Metal common 1 ton2500cr
Metal precious 1kg10000cr

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SINS OF THE EMPIRE V2 TOTAL CONVERSION