NI 24 / ABY 34 — New Galactic Empire = good guys, New Republic = bad guys — gritty lethal standalone
6+INT per level — Technician 8+INT — Jedi/Pilot 4+INT — Max Rank = Level+3 — Trained Only †
You get 6 + INT mod skill ranks per level (Technician 8+INT, Jedi Guardian/Councilor and Pilot 4+INT). Minimum 1 per level even if INT negative. First level you get 4×? No — you get Level 1 ranks = 6+INT (or 8+INT / 4+INT). Max ranks in any skill = Level + 3. Level 1 cap = 4. Level 10 cap = 13.
Trained Only † — You cannot attempt DC >10 without at least 1 rank. Expertise, Astrogation, Demolitions, Maintenance, Investigation are always Trained Only. Security is Trained Only when building/slicing under stress, but can be used untrained for simple locks.
| Skill | Ability | † | Use |
|---|---|---|---|
| Acrobatics | AGI | Balance, tumble, escape grapple, reduce falling | |
| Athletics | STR | Climb, jump, swim, carry (Max=(STR+5)×10kg) | |
| Astrogation † | INT | † | Plot hyperspace, charts. With navicomputer DC15, without navcomp DC20, without astromech -5. Failure = off-target 1d6×10%, fail by 5+ = mishap |
| Close Combat | FGT | Melee attack: FGT + Close Combat ranks + mods vs Parry. Vibroblade, gaffi, unarmed | |
| Deception | PRE | Lie, Fast Talk (Scoundrel), disguise | |
| Demolitions † | INT | † | Bombs, grenades, detonite. + Expertise: Explosives to build |
| Gather Information | PRE | Find contacts, bounty boards, rumors. 1d4 hours in city, 1d6 in outer rim. Bothan Spynet -2 DC | |
| Insight | AWE | Sense Motive, read intent, counter Deception | |
| Intimidation | PRE | Coerce, Roar (Wookiee), Tusken Terror | |
| Investigation † | INT | † | Analyze evidence, forensics. Gather Info is for people, Investigation is for things |
| Languages | INT | 1 rank = 1 language. Basic + native free. Wookiee understands Basic, cannot speak without translator | |
| Maintenance † | INT | † | Repair, jury-rig, build generic gear. + Expertise: [Field] to design |
| Medicine / Treatment † | INT | † | Stabilize Dying DC15, revive Dying DC20 (3 rounds with Medic), remove Staggered DC20, Stimpack |
| Expertise † | INT | † | One field per skill entry: Armstech, Starship Eng, Droid Tech, Streetwise, Current Events, Galactic Lore, Force Lore, etc. Required to build |
| Perception | AWE | Notice, search, track (with scent). Small +3 Stealth vs your Perception | |
| Persuasion | PRE | Negotiate, Inspire (Noble), chain code | |
| Pilot | DEX | Starships, starfighters, shuttles. Handling adds to Defense when Evasive. Outmaneuver vs Pilot | |
| Ranged Combat | DEX | Blaster attack: DEX + Ranged Combat + mods vs Dodge. Pistol 10m×Rank, Rifle 40/80/160 | |
| Security | DEX | Slice, bypass locks, build slicer tools. DC15 simple, DC20 moderate, DC25 complex, DC30 advanced | |
| Legerdemain | DEX | Palm, conceal (Hold-Out +4), pickpocket | |
| Ride and Drive | DEX | Drive ground vehicles, walkers, speeder bikes. Ride beasts and mounts. Pilot is for starships | |
| Stealth | AGI | Hide, move silent. Small +3, Large -2. Speed 5m Small vs 7m Medium matters | |
| Survival | AWE | Desert (Tusken +2), track, forage, endure |
Full 22 count includes split Close Combat / Ranged Combat / Expertise variations per field — you track Expertise: Starship Engineering as one skill, Expertise: Droids as another, etc. Max 4 Expertise fields recommended.
To build you need BOTH:
| DC | Complexity | Time | Example |
|---|---|---|---|
| 15 | Simple | 2 hrs | Det-charge timer, tripwire |
| 20 | Moderate | 8 hrs | Security spike, lock, engine part, blaster mod |
| 25 | Complex | 24 hrs | Droid, speeder component, nav patch |
| 30 | Advanced | 4 days | Hyperdrive mod, starship comp, combat droid brain |
Roll Expertise to design (DC=build DC), then Technical Skill to build (DC=same). Failure = no progress; fail by 2+ degrees = waste ½ materials or accident. Rush: -5 to check = -1 Time Rank (½ time). Need 1+ rank in both to attempt.
Pairs: Generic gear = Maintenance†+Expertise • Security tool = Security+Expertise • Bomb = Demolitions†+Expertise • Nav route = Astrogation†+Expertise
Jury-Rig: Maintenance DC-5 as Standard, lasts 1 scene, then must rebuild.
If skill is class skill and you have 1+ rank, you get +2 circumstance (trained competence). Background kits give +2 to 2 skills at L1.