SOTE.FRIED.SH — SINS OF THE EMPIRE

NI 24 / ABY 34 — New Galactic Empire = good guys, New Republic = bad guys — gritty lethal standalone

Soldier

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Soldier - Class Progression

"You want to live? Don't cluster. Keep moving. Aim for the head."

**Sources:** Elite Republic Trooper (veteran stormtrooper), Bounty Hunter, Sith Warrior (martial chassis), Mundane NPC Soldier, Arsenal

This replaces point-buy Fighter/gun guy. It is the only class that can wear heavy armor without penalty and make blasters lethal in gritty recovery.

**Primary:** STR or DEX, FGT

**Secondary:** STA, AGI

**Saves:** Fort High, Will Medium (Fearless gives +5), Toughness High (armor)

**Attack:** Full (1/lvl)

**Skills:** 4 + INT mod per level (you're not clever, you're alive)

Why Soldier is Scary in Gritty

  • You ignore most of the Toughness penalty from multiple Injuries when in armor (Armor Training).
  • You get Ranged/Area damage that forces Injury saves at +2 to +6 DC over baseline.
  • You are the only class that gets Diehard for free at L1 - you don't bleed out like Scum.
  • Level Progression

    LvlFeaturesTalentFeat
    1Armor Training 1 (No ACP, +2 Fort vs gas), Diehard, Weapon Proficiency (Ranged/Military), Combat Stance-Feat (Weapon Focus)
    2Tactical Assessment (Move: +2 attack to you+allies vs one target), Second Wind (1/scene heal Inj 1->Dazed)Talent 1-
    3+1 Ability, Suppression Fire (Area Affliction), Fearless (+5 vs Fear not immunity)-Feat
    4Weapon Specialization (+2 Damage one weapon group), Armor Training 2 (Protection +1 Armor bonus)Talent 2-
    5Takedown (minion clear), Improved Suppression--
    6Great Endurance (Unlimited hustle, +2 Fort), Battlefield Awareness (Uncanny Dodge)Talent 3Feat
    7Close Quarters Battle (No Rifle penalty), Improved Critical (Weapon Spec)--
    8Heavy Weapons Platform (Brace free), Armor Mastery (Ignore Vulnerability while moving)Talent 4-
    9Last Stand (When Dying, can act 1 round), Comrades Save (+2 ally saves 10m)-Feat
    10One-Man Army (Extra Attack + Area Burst 1 on hit), Elite Status (Tier 8 capstone (+1 Attack/Damage at cap) +1 ATK/DAM)Talent 5-

    Feature Details

    **Armor Training 1 (L1):** Per Armor.md, you can wear any armor (Battle Armor Prot 5, Heavy 6, Combat Jumpsuit Prot 3) and ignore -1 AGI penalty to Acrobatics/Stealth. You also get Immunity 2 (Heat/Cold half-effect) from sealed suits free. +2 Fort vs Gas, Radiation, Vacuum (10h limit).

    **Diehard (L1):** Per Mundane NPC Soldier builds. When Dying, you do not need to roll Fort each round to avoid death. You just remain Dying stable for 5 rounds + 1 per STA mod. You can still be killed by coup de grace or second Damage 15+ fail. Someone still must Treatment DC 15 to stabilize you to Incapacitated.

    **Weapon Proficiency (L1):** Proficient with all Ranged Weapons Hold-Out, Blaster Pistol, Heavy Pistol, Blaster Rifle, Repeating, Sporting, Ion. Also Melee Weapons: Vibro-knife, Vibro-ax, Electrostaff.

    **Combat Stance (L1):** As Move, enter Combat Focus: +1 Parry +1 Dodge but -2 Initiative for first round. Or Aggressive: +2 Damage but -2 Dodge.

    **Tactical Assessment (L2):** Move action, Expertise: Tactics DC 10 + enemy Tier (Tier 4 = DC 14, Tier 8 = DC 18). Success: you + allies within 20m get +2 attack vs that target, and you learn enemy Toughness, Will, Fort. Costs Strain if you use 3+ times per scene (-1 cumulative).

    **Second Wind (L2):** Once per scene as Move, remove Dazed, or reduce Injury penalty by 1 for 3 rounds (suppression). Not permanent healing.

    **Suppression Fire (L3):** Ranged Multiattack becomes Burst Area Affliction: Standard, 20m line or 8m burst - Targets must Dodge DC (10 + your Ranged Attack bonus) then Will DC (10 + Damage Rank + Weapon Spec) or become Entranced/Impaired (suppressed) - Attack Impaired and -2 to attacks. Repeating rifle gets +1 Area rank free. Must have 10 shots left.

    **Fearless (L3):** Per House Rules, not immunity: +5 circumstance bonus vs Fear, Intimidation, Force Fear. Stacks.

    **Weapon Specialization (L4):** Pick one: Blaster Pistols, Blaster Rifles, Heavy Weapons, Melee (Vibro). +2 Damage DC (not Damage rank, so stacks over Tier cap as circumstance). This is the Pathfinder-style damage scaling.

    **Armor Training 2 (L4) – NERFED FOR GRITTY:** While wearing armor, your Protection rank counts as +1 higher for purposes of Toughness cap. **Removed:** old version reduced Injury penalty by 1 – that double-dipped with Juggernaut and made you immortal to attrition. You still take Injuries normally.

    **Takedown (L5):** When you Incapacitate a minion, free extra attack vs another minion within 5m at same bonus.

    **Great Endurance (L6):** Can hustle/run without Fatigue checks for 10+STA minutes, +2 Fort vs exhaustion, starvation, forced march.

    **Battlefield Awareness (L6):** Uncanny Dodge (can't be flat footed by surprise). If you have Perception 4+ ranks, you get +2 to initiative when ambushed.

    **CQB (L7):** Blaster Rifle "Inaccurate at close range -2" Quirk removed. Can use rifle in grapple at no penalty.

    **Improved Critical (L7):** Your specialized weapon crit on 19-20.

    **Heavy Weapons Platform (L8):** Proton Cannon, Repeating Rifle, Missile Launcher (per Ranged Weapons) no longer require Brace action. You can move and fire heavy at -2 instead of -5.

    **Armor Mastery (L8):** While moving, you are not Vulnerable due to armor bulk when Evasive Maneuvers (if you have Combat Pilot).

    **Last Stand (L9):** When you would become Dying, you can act for 1 more full round (Standard+Move) then go Dying at end. You can use this to shoot, throw grenade, or drag ally to cover.

    **Comrades Save (L9):** Reaction, 1/scene: ally within 10m fails Toughness vs lethal, you can Interpose (take damage instead) if you have Armor 3+.

    **One-Man Army (L10):** Once per scene, after you hit with Weapon Specialization, you may make an extra attack as Free vs target within 10m at same bonus, with Burst Area 1 (2m?) - represents overpenetration/explosion. Or full Standard: Area Burst Damage 6 (grenade volley) centered on you but you are immune (you dove).

    Talent Trees

    **Talent 1 (L2):**

  • **Bounty Hunter (Tracker):** Gain Tracking, Startle, Ranged Attack 2, +5 Expertise: Streetwise to find targets. Use Streetwise DC 15 + Tier to locate a known target on this planet (1 day), DC 20 for off-world rumor. On success you know last known location + transport used. Need not be restricted to track.
  • **Heavy Gunner:** Repeating Rifle Mastery - Weapon Spec for Repeating counts as +3 not +2, Quirk (Inaccurate close) removed early.
  • **Veteran (Washed-out Pilot):** Combat Pilot free, Vehicles +4, Second Chance (Vehicles). Can do Evasive Maneuvers as part of Move that uses vehicle's movement.
  • **Talent 2 (L4):**

  • **Mandalorian Legacy (Favored):** Requires Armor Training 2. Battle Armor Heavy (Prot 6) becomes available at cost 15k creds (Military license included if you take Benefit). Can add Jet-Pack Flight 2 (120ft, 5 uses) and Flamethrower (Cone Area Damage 6) as array on armor (10pp cost covered).
  • **Commando:** Grenade Training - Frag Grenade Damage 6 Burst Area 4 free 3/day crafted, can use Grenade Launcher free on rifles.
  • **Sharpshooter:** Ignore cover (exccrt total), +2 circumstance to attack at Long range (negates -5 to -3).
  • **Talent 3 (L6):**

  • **Expert Gunner:** No penalty to attack as gunner on moving vehicle (per New Advantages).
  • **Juggernaut – NERFED:** When you take Injury while in Heavy Armor, reduce Injury by 1 (min 0) **once per scene** (was once per round – was immortal in sustained fire).
  • **Shock Trooper:** When you enter combat with jet-pack/flamethrower, enemies in 10m must Will DC 15+FGT mod or become Shaken (Impaired) 1 round.
  • **Talent 4 (L8):**

  • **Top Shot:** Pistol/Rifle Improved Critical +1 more (18-20). On crit, free Pin: target Hindered+Vulnerable 1 round (Fort DC 10+Damage negates).
  • **Demolitions Expert:** Detonite damage +1 rank per doubling is +2 for you. Can make Thermal Detonator (Damage 9 Burst 67? Actually Ranged Burst Area Damage 9) for 500cr 1/day.
  • **Indomitable:** Will +3 vs Fear, Mind Trick, Force Fear. When you roll Will vs Fear and succeed, recover 1 Hero Point.
  • **Talent 5 Capstone (L10):**

  • **Elite Republic Trooper (Canon):** You are the monster as a veteran stormtrooper: STR 4 STA 4 FGT 5, Battle Armor Prot 5, Repeating Blaster Damage 7 Multiattack, Vibro-knife Damage 5 Crit 18-20, Toughness 7 Fort 8 Will 4. You count as Tier 7 for all caps (Attack+Damage max 14, Dodge+Tough max 14) but attack/damage can exceed Tier cap by 2 due to Weapon Spec.
  • **Death Watch:** Mandalorian but darker. Jet-Pack becomes permanent Flight 4 (60m). Flamethrower becomes Damage 8 Fades, plus Wrist Missile Launcher (Damage 6 Burst 2 Unreliable 5 uses) free.
  • **War Marshal:** Give Tactical Assessment to all allies as Free action, +2 to all, and you can redirect minion attacks to yourself as Reaction 1/round.
  • Starting Package

    **Abilities:** STR 3, STA 3, FGT 3, AGI 2, DEX 2, STA? Actually array: STR 3 STA 3 FGT 3 AGI 2 DEX 2 INT 0 AWE 0 PRE 0 (per Elite Trooper chassis)

    **Defenses:** Dodge 4, Parry 5, Toughness 2/5 with Combat Jumpsuit (Prot 3), Fort 7, Will 3 (but Fearless +5 vs fear)

    **Offense:** Blaster Rifle +5 (Ranged Damage 6 Multiattack, medium 80m long 160m), Blaster Pistol +5 (Ranged 4), Vibro-Knife +5 (STR-based Damage 3 Crit 18-20)

    **Skills:** Athletics 4 (+7), Expertise: Tactics 4 (+4), Intimidation 4 (+4 or +9 if STR), Perception 3 (+3), Vehicles 3 (+5)

    **Gear:** Combat Jumpsuit (Prot 3, half heat/cold, Perception Package +2), Blaster Rifle, Blaster Pistol, Vibro-Knife, 2x Frag Grenades (Burst 6), Comlink, Field Kit

    **Credits:** 1,500cr, Military license (temporary cover) via Benefit if needed

    **Complication:** Orders, Duty, Enemy.

    Gritty Note

    Blaster Rifle average damage 6 vs Toughness 5+Injuries. Two hits = likely Staggered. Three hits = Dying. Your job is to ensure you give those three hits before they give them to you. Use cover.

    House Rule Reminder: All Rifles get 2 free ranks Extended Range (40m short/80m med/160m long). Use metric!


    SINS V2 — Soldier — TOTAL CONVERSION