SOTE.FRIED.SH — SINS OF THE EMPIRE

NI 24 / ABY 34 — New Galactic Empire = good guys, New Republic = bad guys — gritty lethal standalone

Total Conversion — Level 1-10 — Gritty Star Wars

Sins of the Empire V2 — Gritty Star Wars Rules

No Outside Book Needed This is a complete Star Wars tabletop game. You roll a d20, add your bonus, and try to beat a Difficulty. You pick a Species and a Class, get what the level table says, and go. We used a d20 engine behind the scenes to build balanced features, but you never see that. No point-buy. No outside reference.

START HERE

New player? Make a character in 10 steps with an example Human Scoundrel.

Character Creation Guide →

Takes ~15 minutes. Ends with a finished sheet at fried.sh/sw/

How This Game Feels

  • Level 1-10. L1-2 street scum (Tier 4), L5-6 knights & hunters (Tier 6), L10 masters (Tier 8). Slow, grounded power curve.
  • Gritty Lethal. All damage causes Injury -1 that stacks. A blaster grazed you? Next shot is worse. 4 hours rest per Injury, 48h for Staggered, bacta 1 Injury/hour.
  • Debt Drives Play. Scoundrel owes 35k for his ship (-350cr/mo). Fixer owes 15k for his network (-150cr/mo). Everyone needs credits.
  • Small vs Large Matters. Jawa 0.9m is hard to hit: +2 Dodge/Parry, +4 Stealth, -2 Intimidation, moves 5m. Wookiee 2.3m is easy to hit: -1 Dodge/Parry, -2 Stealth, +1 Intimidation, carries more, moves 7m.
  • Scale. Person (P) < Speeder (V) < Walker (W) < Starfighter (S) < Capital (C) < Titan (T). Shooting up does -5 Damage per step. Shooting down is -5 to-hit +5 Damage per step. Rocket launchers ignore one step up. Point-defense guns ignore one step down to-hit.

Rules Sections

1 — How To Play

d20 + bonus vs DC 10/Defense, degrees 1/5/10/15, Hero Points, conditions fully defined.

Open →

2 — Character Creation (Full)

8 ability ranks at L1 (cap 3/min -1), 6+INT skills (Technician 8+INT, Jedi/Pilot 4+INT), species, size, speed.

Open →

3 — Combat — Lethal & Gritty

DC 15+Rank Toughness save, fail 1-4 Injury, 5-9 Dazed, 10-14 Staggered, 15+ Dying. Ranges 10m×Rank (Pistol), Rifle 40/80/160. Grapple, grenades, cover.

Open →

4 — Skills & Crafting

26 skills, Trained-only †, Expertise gating, building DC 15/20/25/30, 2h/8h/24h/4d.

Open →

5 — Species & Droid PC

Human flexible +1 any, Gozzo & Jawa Small, Wookiee Large Powerful Build, Rodian, Bothan, Tusken, plus Droid Property template.

Open →

6 — The Force

Check DC 10+Rank using Expertise: The Force, Strain -1 on fail 1-4, Fatigued on 5+, natural 1 = Dark Side point or Fatigued. Force Boost passive.

Open →

7 — Ships, Walkers, Scale

Inside-scale size still matters: Ewok +2 Def vs Wookiee -1 Def = 15% swing vs AT-ST. Handling, Evasive Maneuvers, Outmaneuver.

Scale Open →

8 — Gear, Money, Crime

Licensed / Restricted 2× / Military 5×, black market, debt, armor = Toughness only.

Open →

Classes (12)

Pick one. You get exactly what the level table says. Talents at 2,4,6,8,10. General Feats at 1,3,6,9. No free-form building.

Fixer — PRE/INT broker. Black Market Access (buy Restricted no quest), 15k Debt with Contacts, I Know A Guy, Cold Call, Backchannel 1ly, Reputation Laundering, Zero Footprint.
The only one who can buy Restricted without a job.
Pilot — DEX/AWE ace. Combat Pilot, Evasive Maneuvers (Vehicles - size = Defense), Outmaneuver 1deg Impaired+Vulnerable / 2deg Disabled+Defenseless, Neural Jack, Gate Skim.
Soldier — STR/STA bruiser. Heavy weapons ignore 1 scale step, Armor Mastery, Suppression, Weapon Spec +2.
Scoundrel — AGI/PRE lucky bastard. Owns the ONLY starting ship (25k used / 35k debt Faulty Hyperdrive), Fast Talk, Lucky Break, Cheat Death.
Technician — INT/AWE fixer. 6+INT? Actually 8+INT skills, Jury-Rig, ONLY free Droid Buddy that levels R2→2+→3→3+→4, 8h/200cr rebuild.
Medic — INT/AWE sawbones. 3-round revive (Revivify DC20 2 Medpacs + Hero Point), bacta expert, Stimpack, Miracle Worker L10 1min.
Noble — PRE/INT rich face. Inspire, Lead, Call In Favor, Wealth, but you pay for everything.
Jedi Guardian — FGT/AWE lightsaber. Deflect, Force Boost no check, 4+INT skills, Jedi only 4+INT.
Jedi Councilor — AWE/INT consular. Mind Trick 4 (Entranced/Compelled), Farseeing (Vulnerable while using), more powers.
Sith — PRE/AWE dark. Force Choke Hindered/Defenseless, Force Lightning needs Dark Side point, Fury reroll +5.
Imperial Officer — PRE/INT commander. Tactics, Orders, Chain of Command, never mails it in.
Imperial Senator — PRE/INT schemer. Filibuster, Point of Order, Broadcast, Writ, Procedure = weapon.

Make Your Character Now → Learn The Core Roll


SINS OF THE EMPIRE V2 — MADE FOR FRIED'S TABLE — TOTAL CONVERSION — NO OUTSIDE BOOK NEEDED