NI 24 / ABY 34 — New Galactic Empire = good guys, New Republic = bad guys — gritty lethal standalone
← All Classes | How to make a Scoundrel
"I was just leaving. With the money."
Han, Hondo, Kira. You're not the strongest. You're the one who talks their way out after stealing the thing they were hired to protect. **You are the only Class that starts with a ship.** Everyone else buys passage – you *are* passage.
**Sources:** Atomic TC Smuggler, Bounty Hunter (scoundrel bits), Thug, Mundane NPC Crime Lord, Buying and Selling (loans/debt), Starships (Used XS Freighter)
**Primary:** PRE, DEX, AGI
**Secondary:** AWE, INT
**Saves:** Fort Medium, Will High (you resist Intimidation/Mind Trick), Toughness Low-Med
**Skills:** 6 + INT per level (but get tons of skill bonuses via talents)
**Attack:** Full (1/lvl) – you had to get good with a pistol to live this long
| Lvl | Features | Talent | Feat |
|---|---|---|---|
| 1 | Scoundrel's Luck (Spend Luck reroll +2), Hidden Pocket (Legerdemain +5 conceal), Tramp Freighter (Used XS Freighter) + Debt 25k, Benefit 2 | - | Feat |
| 2 | Fast Talk (Deception as Feint as Move, no penalty), Quick Draw | Talent 1 | - |
| 3 | +1 Ability, Uncanny Dodge, Second Chance (Deception) | - | Feat |
| 4 | Evasion 1, Dirty Fighting (+2 Damage passive vs Vulnerable/Flanked/Prone), Weapon Specialization Pistols (+2 Damage circumstance) | Talent 2 | - |
| 5 | Taunt + Startle (Combined), Panache (Hero Point on crit Deception) | - | - |
| 6 | Runner (Speed 1 + Evasive Maneuvers +2), Second Chance (Legerdemain/Persuasion) | Talent 3 | Feat |
| 7 | Improved Trick (Feint as Swift), Lucky Break (Force Reroll enemy once/scene) | - | - |
| 8 | Lean Mean Con (Mind Trick resistant + Will), Slippery (Grab escape +5) | Talent 4 | - |
| 9 | Cheat Death (Once/day when would be Dying -> Incapacitated + 1 Injury, Hero Point), Negotiator | - | Feat |
| 10 | Legendary Scoundrel (Take 20 (spend Hero Point to treat as 20, takes 1 minute, or as noted) on Deception/Persuasion/Legerdemain for 1 Hero Point) | Talent 5 | - |
**Tramp Freighter – Only Scoundrel Starts With A Ship (L1):** Per `Smuggler.md` + `Starships.md` + `Buying and Selling.md`.
You begin with a **Used XS Freighter (Light Model, Tier 5, 25,000cr, Holds 4 crew + 40t cargo)** – the only starting ship allowed for new characters — the only starting ship allowed This is *your* ship.
This replaces Equipment 13 from point-buy. No other Class gets a starting ship – they must buy passage, steal one, or earn one through play. Technicians and Soldiers can *fly* better in combat (Ace Pilot), but you *own* the ride.
**Debt Complication (L1 Mandatory):** Per Buying/Selling, you start with a loan. Ship 25k + 10k operating cash = 35k total, -350cr/month. If you don't pay, loan sharks send Thugs then Elite Troopers. Grants Hero Point when it screws you. This is *why* you adventure – to kecr the ship flying.
**Scoundrel's Luck (L1):** You have Luck advantage free. When you spend Hero Point to reroll, add +2. Stacks with Luck Control if Councilor has it.
**Hidden Pocket (L1):** Padded Clothing Feature (Hidden Compartments) is free. +5 Legerdemain to conceal small (<= pistol) item on you. Per Ranged Weapons: Hold-Out Blaster with Easily Concealable = +4 total to conceal = +9 with this.
**Fast Talk (L2):** Deception can be used to:
**Quick Draw (L2):** Free. Draw pistol as Free.
**Uncanny Dodge (L3):** Not flat-footed vs surprise.
**Evasion 1 (L4):** +2 Dodge vs Area, half damage on fail.
**Dirty Fighting (L4 – PASSIVE):** When target is **Vulnerable, Flanked, Prone, Defenseless, or Stunned** from *any* source (your Feint, ally's Trip, Suppression, etc), your pistol/melee damage gets **+2 circumstance Damage DC**. Not Tier-limited (adds on top). This triggers on Soldier's Suppression, Guardian's Feint, your own Fast Talk – you shoot them when they're off-balance.
**Weapon Specialization – Pistols (L4):** Pick Blaster Pistols. +2 Damage DC circumstance, stacks over Tier cap. Same as Soldier's spec but limited to pistols. This is your scaling – at Tier 6 you are +5 Attack / Damage 4 +2 spec +2 Dirty = DC 21 when condition met, matching Soldier rifle DC 22-23.
**Taunt+Startle (L5):** Deception to make target Attack Impaired (Taunt) and Intimidation to make Vulnerable (Startle) can be done as Move/Move. If you succeed on both vs same target in one round, target is Defenseless til next turn (big opening for Dirty Fighting).
**Panache (L5):** When you crit on Deception check (roll nat 20 and would hit DC), gain 1 Hero Point.
**Runner (L6):** Speed 1. +2 to Evasive Maneuvers checks while piloting (synergy with Ace Pilot talent).
**Improved Trick (L7):** Feint upgrades: **Feint as Swift action** (was Move), no penalty. You can now Feint + full attack.
**Lucky Break (L7):** Once per scene, force enemy to reroll a just-made attack/save vs you and take worse.
**Cheat Death (L9):** Once per day, when you'd go Dying from Toughness fail by 15+, you instead go Incapacitated + 3 Injuries, stable. Costs 1 Hero Point.
**Legendary Scoundrel (L10):** Once per scene, spend Hero Point to Take 20 on Deception/Persuasion/Legerdemain/Stealth.
**Talent 1 (L2):**
**Talent 2 (L4):**
**Talent 3 (L6):**
**Talent 4 (L8):**
**Talent 5 Capstone (L10):**
**Abilities:** PRE 3, AGI 3, DEX 2, AWE 1, INT 1, STR 0, STA 1, FGT 0
**Defenses:** Dodge 5, Parry 3, Toughness 2/4 with Padded Clothing + hidden vest (Prot 2), Fort 3, Will 5
**Offense:** Blaster Pistol +6 (Ranged Damage 4 +2 Spec = DC 21, +2 Dirty = DC 23 when Vulnerable), Holdout +5 (Ranged 3 DC 18), Unarmed +0 (0)
**Skills:** Deception 6 (+9), Legerdemain 4 (+6), Stealth 4 (+7), Perception 3 (+4), Persuasion 4 (+7), Expertise: Streetwise 4 (+5), Vehicles 4 (+6), Ranged Combat: Pistols 2 (+6 total with Full), Technology 2 (+3)
**Gear:** Blaster Pistol (Custom + Laser Sight), Holdout Blaster, Padded Clothing (Hidden Compartments + Prot 1), Fake ID 2 types, Comlink (encrypted), 2x Glow Rod, Field Kit (5cr)
**Ship:** Used XS Freighter (see Tramp Freighter), 25k debt note + 10k operating debt = 35k total, -350cr/month, Faulty Hyperdrive / Hidden Complication
**Complication:** Debt 35k (Ship + Operating), Wanted (minor) or Bounty Declared!
You don't tank. You make enemies fail. Dirty Fighting + Weapon Spec means you match Soldier damage when you set up Vulnerable. Feint (Swift at L7) -> Vulnerable -> +5 to hit + +2 Spec + +2 Dirty = +9 swing. Evasion + Uncanny + Lucky Break + Cheat Death keeps you alive. And you *own* the ship everyone needs to leave the planet.