NI 24 / ABY 34 — New Galactic Empire = good guys, New Republic = bad guys — gritty lethal standalone
← All Classes | How to make a Jedi Guardian
"I am a Jedi, like my father before me."
**Not point-buy.** You are a blade first, diplomat second. You do not get to buy Mind Trick Rank 10 at Level 2. You earn it. Gritty Star Wars means a lightsaber is still just a sword that can kill you when you fail to deflect.
**Sources:** Jedi Padawan / Jedi Knight / Jedi Master (Atomic TC), Deflection, Light Saber Forms, The Lightsaber, Force Boost, Force Sense, Telekinesis, House Rules Recovery.
**Primary:** STR or DEX, FGT, AWE
**Secondary:** STA, AGI
**Saves:** Fort High (Force Boost), Will High (Jedi Code), Toughness Medium (STA+Force Boost+Robes)
**Attack:** Full (1/lvl) melee only. Ranged deflect.
| Lvl | Features | Talent (Form/Power) | Feat |
|---|---|---|---|
| 1 | Force Sensitivity (Improved Initiative, Luck, Uncanny Dodge, Force Awareness 1), Force Boost +1 (STR/STA/AGI/FGT), Jedi Robes (Prot 1), Lightsaber Proficient (Damage 4, Pen, Easily Removable), Shii-Cho Basics | - | Feat |
| 2 | Deflection 6 (Close, Requires Lightsaber, **Unlimited**), Force Sense (Detect Force + Precognition, Sustained) | Form 1 | - |
| 3 | +1 Ability, Leaping 1 + Speed 1, Telekinesis Rank 2 (Move Object 2 = 100kg, Check Req) | - | Feat |
| 4 | Force Boost +2 total, Lightsaber Form Mastery (Pick 1 extra benefit), Combat Reflexes | Form 2 | - |
| 5 | Deflection 8 + Reflect (bounce to attacker), Force Assessment | - | - |
| 6 | Ataru or Soresu unlock, Enhanced Telekinesis (Damaging or Precise) | Form 3 | Feat |
| 7 | Force Boost +3 total, Jar'Kai or Djem So, Fear No Darkness (+5 vs Fear) | - | - |
| 8 | Redirect (Reflected attack you aim anywhere), Juyo/Vaapad 1 (Crit -> free attack) | Form 4 (Master) | - |
| 9 | Spectral Defense (Deflection vs Perception/Area at -4), Force Resonance (Spend Hero Point to reroll Force check +5) | - | Feat |
| 10 | Weapon Master (Crit 17-20, +2 Damage, Ignore Penalties), Lightsaber Throw (Perception Ranged Damage 6, recall) | Capstone Form Mastery | - |
**Force Sensitivity (L1):** Free Enhanced Advantages: Improved Initiative, Luck, Uncanny Dodge. Senses 1: Ranged Detect Force (Mental, Acute).
**Jedi Robes (L1 – BUFFED):** Protection 1 (light weave) + Immunity 2 (Heat/Cold half-effect) + Feature 1 (conceals lightsaber hilt +2 Legerdemain). Not armor – you can still use Force Boost. Stacks with STA + Force Boost for Toughness 4-5 at L1.
**Force Boost (L1 to L7):** Always on, no activation.
At L1: +1 STR, +1 STA, +1 AGI, +1 FGT (effective STA 2, Toughness 3 + Robes 1 = 4)
At L4: +2 STR, +2 STA, +1 AGI, +1 DEX, +2 FGT (total Toughness 5-6)
At L7: +2 all physical, +2 FGT, Leaping 2, Speed 2
**Lightsaber (L1):** Strength-Based Damage 4, Penetrating. Easily Removable (Disarm +5 DC). Training Saber L1 = Damage 4 non-lethal. Real saber L2+.
**Shii-Cho Basics (L1):** +2 circumstance to Disarm/Smash. Not Tier-limited (adds on top).
**Deflection (L2+ – BUFFED TO UNLIMITED):** Per Deflection.md. Deflect Rank = Tier +2 (so Tier 4 = Rank 6, Tier 6 = Rank 8, Tier 8 = Rank 10). Unlimited per round, -1 cumulative vs same attacker.
At L2 Deflect 6, L5 Deflect 8, L8 Deflect 10.
This is your armor – with Toughness 4-5 you *must* deflect or you take Injury on 9+ on d20 vs Damage 6 (DC 21).
**Force Sense (L2):** Enhanced Advantages 1 (Force Assessment), Senses 6 (Precognition, Ranged Detect Force), Sustained.
**Telekinesis (L3):** Perception Ranged Move Object, Check Required 5. Rank 2 = 120 lbs at L3, Rank 4 = 800 lbs at L5, Rank 5 = 1600 lbs at L9. Damaging, Precise, Chokehold (Dark Side point each combat use). Fail by 5+ = Fatigued.
**Force Assessment (L5):** vs DC 10 + target Tier (Tier 4 = DC 14, Tier 8 = DC 18) to know caps, Deflect rank, Force powers.
**Form 1 (L2) - Choose One:**
**Form 2 (L4):**
**Form 3 (L6):**
**Form 4 Master (L8-10):**
**Abilities:** STR 1, STA 1, AGI 2, DEX 2, FGT 3, INT 0, AWE 1, PRE 0 (+ Force Boost +1 = effective STR 2 STA 2 AGI 3 FGT 4)
**Defenses:** Dodge 6, Parry 6, Toughness 4 (STA 2 + Robes 1 + Force Boost STA counts? Actually STA 2 = Tough 2, Robes 1 = 3, Force Boost already in STA), Fort 4, Will 5
**Offense:** Training Lightsaber +6 (Close Damage 6 = STR 2+4), Unarmed +5 Damage 2
**Powers:** Force Boost 1, Force Sensitivity, Jedi Robes Prot 1
**Skills:** Acrobatics 4 (+7), Athletics 4 (+6), Close Combat: Lightsaber 2 (+7), Expertise: The Force 4 (+5), Insight 3 (+4), Perception 3 (+4)
**Gear:** Jedi Robes (Prot 1, Immunity 2 heat/cold, Conceal +2), Training Lightsaber, Utility Belt
**Complications:** Code (Jedi), Curiosity, Responsibility (Master)
**Credits:** 0 (Jedi)
With Robes + STA 2 + Force Boost, Toughness 4 means Blaster Pistol Damage 4 = DC 19. You need 15+ to avoid Injury – still dangerous. Blaster Rifle Damage 6 = DC 21 – you need 17+. You *must* deflect. But one leak no longer = Dying. Two leaks = Staggered + 2 Injuries. Three leaks = Dying. That's gritty but not insta-death.
Elite Trooper Repeating Blaster Damage 7 Multiattack 2 hits: Need 2 Deflects. With Deflect 6 + d20 vs +5 attack, you deflect ~55% per bolt. One leak -> Toughness 4 vs DC 22 = fail by 8+ = Injury + Dazed. Survivable to reach him.
Every Juyo/Vaapad Dark boost, Force Choke, Force Lightning = 1 Dark Side Point. At 3 points, Force Boost flickers (-1). At 5 points, NPC Sith Warrior Tier 6.
Atonement: Meditation 24h + Will DC 20 + sacrifice (1 Injury).