SOTE.FRIED.SH — SINS OF THE EMPIRE

NI 24 / ABY 34 — New Galactic Empire = good guys, New Republic = bad guys — gritty lethal standalone

Jedi Guardian

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Jedi Guardian - Class Progression

"I am a Jedi, like my father before me."

**Not point-buy.** You are a blade first, diplomat second. You do not get to buy Mind Trick Rank 10 at Level 2. You earn it. Gritty Star Wars means a lightsaber is still just a sword that can kill you when you fail to deflect.

**Sources:** Jedi Padawan / Jedi Knight / Jedi Master (Atomic TC), Deflection, Light Saber Forms, The Lightsaber, Force Boost, Force Sense, Telekinesis, House Rules Recovery.

**Primary:** STR or DEX, FGT, AWE

**Secondary:** STA, AGI

**Saves:** Fort High (Force Boost), Will High (Jedi Code), Toughness Medium (STA+Force Boost+Robes)

**Attack:** Full (1/lvl) melee only. Ranged deflect.

The Deal With Jedi In Gritty Game – FIXED FOR SURVIVAL

  • Lightsaber Damage is **Lethal**. Crit = Dead if unlucky.
  • **Your Robes Matter Now:** L1 Jedi Robes = Protection 1 (Light) + Immunity 2 (Heat/Cold half-effect). Your Toughness is **STA (2-3) + Force Boost (1-2) + Robes (1)** = 4-6 at L1, not 2. Still squishy, but you don't die to a Hold-Out pistol grazing you.
  • **Deflection is Unlimited from L2:** You can Deflect every blaster bolt per round (Reaction each). No 3/round cap – you need unlimited to survive gritty Multiattack where one Elite Trooper forces 2 saves. Fail deflect = you take it.
  • Force Boost is always on, no check.
  • Dark Side is death spiral.
  • Level Progression

    LvlFeaturesTalent (Form/Power)Feat
    1Force Sensitivity (Improved Initiative, Luck, Uncanny Dodge, Force Awareness 1), Force Boost +1 (STR/STA/AGI/FGT), Jedi Robes (Prot 1), Lightsaber Proficient (Damage 4, Pen, Easily Removable), Shii-Cho Basics-Feat
    2Deflection 6 (Close, Requires Lightsaber, **Unlimited**), Force Sense (Detect Force + Precognition, Sustained)Form 1-
    3+1 Ability, Leaping 1 + Speed 1, Telekinesis Rank 2 (Move Object 2 = 100kg, Check Req)-Feat
    4Force Boost +2 total, Lightsaber Form Mastery (Pick 1 extra benefit), Combat ReflexesForm 2-
    5Deflection 8 + Reflect (bounce to attacker), Force Assessment--
    6Ataru or Soresu unlock, Enhanced Telekinesis (Damaging or Precise)Form 3Feat
    7Force Boost +3 total, Jar'Kai or Djem So, Fear No Darkness (+5 vs Fear)--
    8Redirect (Reflected attack you aim anywhere), Juyo/Vaapad 1 (Crit -> free attack)Form 4 (Master)-
    9Spectral Defense (Deflection vs Perception/Area at -4), Force Resonance (Spend Hero Point to reroll Force check +5)-Feat
    10Weapon Master (Crit 17-20, +2 Damage, Ignore Penalties), Lightsaber Throw (Perception Ranged Damage 6, recall)Capstone Form Mastery-

    Feature Details - No Point-Buy

    **Force Sensitivity (L1):** Free Enhanced Advantages: Improved Initiative, Luck, Uncanny Dodge. Senses 1: Ranged Detect Force (Mental, Acute).

    **Jedi Robes (L1 – BUFFED):** Protection 1 (light weave) + Immunity 2 (Heat/Cold half-effect) + Feature 1 (conceals lightsaber hilt +2 Legerdemain). Not armor – you can still use Force Boost. Stacks with STA + Force Boost for Toughness 4-5 at L1.

    **Force Boost (L1 to L7):** Always on, no activation.

    At L1: +1 STR, +1 STA, +1 AGI, +1 FGT (effective STA 2, Toughness 3 + Robes 1 = 4)

    At L4: +2 STR, +2 STA, +1 AGI, +1 DEX, +2 FGT (total Toughness 5-6)

    At L7: +2 all physical, +2 FGT, Leaping 2, Speed 2

    **Lightsaber (L1):** Strength-Based Damage 4, Penetrating. Easily Removable (Disarm +5 DC). Training Saber L1 = Damage 4 non-lethal. Real saber L2+.

    **Shii-Cho Basics (L1):** +2 circumstance to Disarm/Smash. Not Tier-limited (adds on top).

    **Deflection (L2+ – BUFFED TO UNLIMITED):** Per Deflection.md. Deflect Rank = Tier +2 (so Tier 4 = Rank 6, Tier 6 = Rank 8, Tier 8 = Rank 10). Unlimited per round, -1 cumulative vs same attacker.

    At L2 Deflect 6, L5 Deflect 8, L8 Deflect 10.

  • **Unlimited uses per round at L2+.** You roll 1d20+Deflect vs each attack roll. Success = deflect. No 3/round cap. Each extra deflect after the first vs same attacker is -1 cumulative (overwhelm).
  • Reflect at L5: send back with same attack roll they used, +2 if Shien.
  • Redirect at L8: aim reflected bolt at anyone in perccrtion.
  • This is your armor – with Toughness 4-5 you *must* deflect or you take Injury on 9+ on d20 vs Damage 6 (DC 21).

    **Force Sense (L2):** Enhanced Advantages 1 (Force Assessment), Senses 6 (Precognition, Ranged Detect Force), Sustained.

    **Telekinesis (L3):** Perception Ranged Move Object, Check Required 5. Rank 2 = 120 lbs at L3, Rank 4 = 800 lbs at L5, Rank 5 = 1600 lbs at L9. Damaging, Precise, Chokehold (Dark Side point each combat use). Fail by 5+ = Fatigued.

    **Force Assessment (L5):** vs DC 10 + target Tier (Tier 4 = DC 14, Tier 8 = DC 18) to know caps, Deflect rank, Force powers.

    Light Saber Forms - Talents

    **Form 1 (L2) - Choose One:**

  • **Soresu - Combat:** If you don't attack, +2 Dodge/Parry til next turn.
  • **Makashi - Combat:** While using Accurate Attack (-2 Damage = +3 Attack), ultimate duelist vs saber.
  • **Ataru - Combat:** On miss, target -2 to attack you til next turn.
  • **Form 2 (L4):**

  • **Shien - Combat:** Reflect attacks get +2 circumstance to hit.
  • **Djem So - Combat:** If opponent misses you in melee, your next melee attack vs them +2.
  • **Niman - Combat:** Use attack bonus in place of Deception to Feint.
  • **Form 3 (L6):**

  • **Jar'Kai - Combat (Requires two sabers or double-blade):** +1 Damage when dual wielding. Second saber disarm rule: first successful disarm only removes one saber.
  • **Sokan - Combat:** Reduce Acrobatics DC by 5.
  • **Trakata:** Feint as Move not Standard, no -5.
  • **Form 4 Master (L8-10):**

  • **Juyo - Combat Ranked:** On crit, free extra attack same bonus. Vaapad master +2 to that free attack. Dark Side: acccrt Dark Side point for +5 Damage on free attack.
  • **Shii-Cho Mastery:** Crit range +1 (19-20) and Disarm/Smash +4 total.
  • **Soresu Mastery:** While not attacking, Evasion + can Deflect one Area attack per round at -2.
  • Starting Package - Padawan Level 1

    **Abilities:** STR 1, STA 1, AGI 2, DEX 2, FGT 3, INT 0, AWE 1, PRE 0 (+ Force Boost +1 = effective STR 2 STA 2 AGI 3 FGT 4)

    **Defenses:** Dodge 6, Parry 6, Toughness 4 (STA 2 + Robes 1 + Force Boost STA counts? Actually STA 2 = Tough 2, Robes 1 = 3, Force Boost already in STA), Fort 4, Will 5

    **Offense:** Training Lightsaber +6 (Close Damage 6 = STR 2+4), Unarmed +5 Damage 2

    **Powers:** Force Boost 1, Force Sensitivity, Jedi Robes Prot 1

    **Skills:** Acrobatics 4 (+7), Athletics 4 (+6), Close Combat: Lightsaber 2 (+7), Expertise: The Force 4 (+5), Insight 3 (+4), Perception 3 (+4)

    **Gear:** Jedi Robes (Prot 1, Immunity 2 heat/cold, Conceal +2), Training Lightsaber, Utility Belt

    **Complications:** Code (Jedi), Curiosity, Responsibility (Master)

    **Credits:** 0 (Jedi)

    Fear of Death For Jedi – Now Survivable

    With Robes + STA 2 + Force Boost, Toughness 4 means Blaster Pistol Damage 4 = DC 19. You need 15+ to avoid Injury – still dangerous. Blaster Rifle Damage 6 = DC 21 – you need 17+. You *must* deflect. But one leak no longer = Dying. Two leaks = Staggered + 2 Injuries. Three leaks = Dying. That's gritty but not insta-death.

    Elite Trooper Repeating Blaster Damage 7 Multiattack 2 hits: Need 2 Deflects. With Deflect 6 + d20 vs +5 attack, you deflect ~55% per bolt. One leak -> Toughness 4 vs DC 22 = fail by 8+ = Injury + Dazed. Survivable to reach him.

    Dark Side Falling

    Every Juyo/Vaapad Dark boost, Force Choke, Force Lightning = 1 Dark Side Point. At 3 points, Force Boost flickers (-1). At 5 points, NPC Sith Warrior Tier 6.

    Atonement: Meditation 24h + Will DC 20 + sacrifice (1 Injury).


    SINS V2 — Jedi Guardian — TOTAL CONVERSION