NI 24 / ABY 34 — New Galactic Empire = good guys, New Republic = bad guys — gritty lethal standalone
← All Classes | How to make a Jedi Councilor - Consular
"The Force is not a weapon. It is a guide."
You are the talker, the sensor, the battlefield multiplier, the healer. Yoda-style, not Windu-style. In gritty the system you are *more* dangerous than Guardian at range but if someone gets past your guard you're dead in two hits.
**Sources:** Jedi Padawan/Knight/Master (Force Adcrt paths), Force Mystic, The Force Adcrt, Force Sense, Farseeing, Battle Meditation, Force Healing, Mind Trick, Force Cloak
**Primary:** AWE, PRE, INT
**Secondary:** STA, DEX
**Saves:** Will High (best in game), Fort Medium, Toughness Low
**Skills:** 6 + INT per level
**Attack:** Poor melee (0.5/lvl), Good Force (AWE/Expertise)
Old version gave 1 mile Luck Control to everyone – that breaks gritty Hero Point economy. New version: 3 allies within 10m, once/scene, still powerful but not campaign-warping. Sage Mastery makes it passive at L10 – you earn it.
| Lvl | Features | Talent/Path | Feat |
|---|---|---|---|
| 1 | Force Sensitivity (3 adv + Force Awareness), Force Boost +0, Niman Training, Expertise: The Force max Level+5 | - | Feat |
| 2 | Force Sense, Telekinesis 2 (Check Req 5), Deflection 6 (no Reflect) | Path 1 | - |
| 3 | +1 Ability, Mind Trick 4 (Entranced/Compelled, Will, Subtle, Check Req 4), Farseeing 4 (Vulnerable while using) | - | Feat |
| 4 | Force Healing 3 (Empathic), Force Cloak 4 or Force Stealth 1 | Path 2 | - |
| 5 | **Battle Meditation – NERFED:** Burst 10m, **3 allies max**, Luck Control 1 + Luck 1, Check Req 5, Selective, once/scene | - | - |
| 6 | Force Rebuke 5 (Nullify Force, Broad), Valor (self-only +3) | Path 3 | Feat |
| 7 | Improved Mind Trick (add Controlled = Dark), Forbidding Presence (+5 Persuasion vs weak-minded) | - | - |
| 8 | Force Sight 9 (Mental), Projective Telcrathy 4 | Path 4 | - |
| 9 | Sever Force or Revitalize (Mass Healing 4 Burst), Force Harmony | - | Feat |
| 10 | Master Consular (Healer / Sage / Shadows) | Capstone | - |
**Force Sensitivity (L1):** +1 Luck (reroll Force check once/scene). Ranged Detect Force 10x range.
**Expertise: The Force - Max Level+5 (L1):** You break normal skill cap (normally Level+3 = max 13 at L10, you get Level+5+3 = 9-13 at L1-8 and can exceed by +2). Can Take 10 (treat d20 as 10 when not threatened) only when calm, not in combat, not wounded.
**Deflection 6 (L2):** Same as Padawan but never grows. Requires lightsaber. Unlimited uses but you are bad at it – use cover. Guardian gets Reflect/Redirect, you don't.
**Mind Trick (L3):** Perception Ranged Affliction 4-5 (Will; Entranced, Compelled), Limited to Two Degrees, Subtle, Check Required 4. Jedi never get Controlled without falling. Must speak (until L6 Trick Master's Mercy). Vs weak-minded +2 DC if INT <=0, -5 if INT >=3 or disciplined.
**Farseeing (L3):** Senses 4. Concentration, **you become Vulnerable** (Dodge/Parry Halved) while using. DC 15 vague, DC 30 near-complete. Your party must protect you.
**Force Healing (L4):** Healing 3. Empathic (Light): you take -1 Injury per 2 heals. Standard action, Touch, removes 1 Injury per degree vs DC 10+Injuries. Fail = Strain (-1 to further Force checks this scene). This is the only fast Injury removal outside Medic 10min surgery and bacta.
**Force Cloak / Stealth (L4):**
**Battle Meditation (L5 – NERFED FOR GRITTY):** *Old:* Burst 1 mile, all allies. *New:*
**Force Rebuke (L6):** Nullify 5 (The Force), Broad. Readied action, roll Expertise: The Force vs DC 10+Power Rank to cancel. Can take Reflect extra to turn Dark powers back (requires Dark Side point to kecr).
**Force Sight (L8):** Senses 9 (Accurate, Acute, Concealment Penetrating, Radius, Ranged Mental), Check Required 2, Sustained. Works blind.
**Projective Telcrathy (L8):** Communication 2 (Mental) Area 4 (500ft), Selective.
**Path 1 (L2):**
**Path 2 (L4):**
**Path 3 (L6):**
**Path 4 (L8):**
**Capstone 10:**
**Abilities:** AWE 3, PRE 2, INT 2, STA 1, DEX 1, AGI 1, FGT 0, STR 0
**Defenses:** Dodge 3, Parry 2, Toughness 1 (STA 1), Fort 3, Will 6
**Offense:** Lightsaber +2 (Damage 4), Mind Trick DC 14 (Will)
**Powers:** Force Sensitivity, Niman, Expertise: The Force 4 (+7)
**Skills:** Expertise: The Force 4 (+7), Insight 3 (+6), Persuasion 3 (+5), Perception 3 (+6), Investigation 3 (+5), Galactic Lore 2 (+4)
**Gear:** Consular Robes (Immunity 2), Training Lightsaber, Utility Belt, Datapad, Comlink, 500cr
**Complications:** Code, Curiosity, Responsibility, Enemy (Sith Hunt You)
One blaster pistol Damage 4 vs Toughness 1: DC 19. Roll 9 = fail by 10 = Staggered + Injury. Second hit = Dying. Your defense is *never being targeted*. Use Farseeing to avoid ambush, Mind Trick to stop fights, Battle Meditation (3 allies, 10m) to make Soldier kill them first, Cloak to hide.
Force Choke, Lightning, Force Domination (Controlled), Sever Life = 1 Dark Side point even on miss. 5 points = Fall, become Sith Lord Tier 8 NPC.